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authorYong He <yonghe@outlook.com>2022-02-28 18:09:27 -0800
committerGitHub <noreply@github.com>2022-02-28 18:09:27 -0800
commite6c9625e0f0d5d9703451fd2ebb8b206d210009c (patch)
treead2c46f5e9a5f7a6e67cacf5b7227d726f392088 /source/slang/slang-emit-glsl.cpp
parentc31577953d5041c82375c22d847c2eba06106c58 (diff)
Use GLSL scalar layout for constant buffers. (#2147)
Diffstat (limited to 'source/slang/slang-emit-glsl.cpp')
-rw-r--r--source/slang/slang-emit-glsl.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/source/slang/slang-emit-glsl.cpp b/source/slang/slang-emit-glsl.cpp
index 44326a18e..044f93569 100644
--- a/source/slang/slang-emit-glsl.cpp
+++ b/source/slang/slang-emit-glsl.cpp
@@ -290,14 +290,18 @@ void GLSLSourceEmitter::_emitGLSLParameterGroup(IRGlobalParam* varDecl, IRUnifor
}
else if (as<IRGLSLShaderStorageBufferType>(type))
{
- // Is writable
- m_writer->emit("layout(std430) buffer ");
+ // Is writable
+ m_writer->emit("layout(");
+ m_writer->emit(m_targetRequest->getForceGLSLScalarBufferLayout() ? "scalar" : "std430");
+ m_writer->emit(") buffer ");
}
// TODO: what to do with HLSL `tbuffer` style buffers?
else
{
// uniform is implicitly read only
- m_writer->emit("layout(std140) uniform ");
+ m_writer->emit("layout(");
+ m_writer->emit(m_targetRequest->getForceGLSLScalarBufferLayout() ? "scalar" : "std140");
+ m_writer->emit(") uniform ");
}
// Generate a dummy name for the block