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authorTim Foley <tfoleyNV@users.noreply.github.com>2021-03-26 10:53:58 -0700
committerGitHub <noreply@github.com>2021-03-26 10:53:58 -0700
commit129faf8c4af4a57b7f1c71749f45b31aebfab038 (patch)
tree8ce3f618abf76d9144e28ac5860e425866cb866a /source/slang/slang-emit-glsl.cpp
parentabb020b15c4f1057657e5f8f63c02b15615bf6ec (diff)
Append proper suffixes to 16-bit literals for GLSL (#1767)
* Append proper suffixes to 16-bit literals for GLSL The GLSL output path wasn't putting suffixes on literals of 16-bit types, and that was leading to compilation errors in downstream `glslang`. This change adds the suffixes defined by `GL_EXT_shader_explicit_arithmetic_types`. This change also wraps up 8-bit literals so that they are emitted as, e.g., `int8_t(1)` instead of just `1`, to make sure we don't have implicit conversions in the output GLSL that weren't implicit in the Slang IR. We similarly wrap floating-point special values like infinities in their desired types when the type is `float` (e.g., `double(1.0 / 0.0)` for a double-precision infinity). Note: Standad IEEE 754 half-precision doesn't provide an encoding for infinite or not-a-number values, so it might be considered an error if we emit `half(1.0 / 0.0)` but there really isn't a significantly better alternative for us to emit. * fixup
Diffstat (limited to 'source/slang/slang-emit-glsl.cpp')
-rw-r--r--source/slang/slang-emit-glsl.cpp60
1 files changed, 56 insertions, 4 deletions
diff --git a/source/slang/slang-emit-glsl.cpp b/source/slang/slang-emit-glsl.cpp
index a1142749b..5b29fb8fa 100644
--- a/source/slang/slang-emit-glsl.cpp
+++ b/source/slang/slang-emit-glsl.cpp
@@ -737,6 +737,17 @@ void GLSLSourceEmitter::emitLoopControlDecorationImpl(IRLoopControlDecoration* d
}
}
+void GLSLSourceEmitter::_emitSpecialFloatImpl(IRType* type, const char* valueExpr)
+{
+ if( type->getOp() != kIROp_FloatType )
+ {
+ emitType(type);
+ }
+ m_writer->emit("(");
+ m_writer->emit(valueExpr);
+ m_writer->emit(")");
+}
+
void GLSLSourceEmitter::emitSimpleValueImpl(IRInst* inst)
{
switch (inst->getOp())
@@ -753,14 +764,38 @@ void GLSLSourceEmitter::emitSimpleValueImpl(IRInst* inst)
default:
case BaseType::Int8:
+ {
+ emitType(type);
+ m_writer->emit("(");
+ m_writer->emit(litInst->value.intVal);
+ m_writer->emit(")");
+ return;
+ }
case BaseType::Int16:
+ {
+ m_writer->emit(litInst->value.intVal);
+ m_writer->emit("S");
+ return;
+ }
case BaseType::Int:
{
m_writer->emit(litInst->value.intVal);
return;
}
case BaseType::UInt8:
+ {
+ emitType(type);
+ m_writer->emit("(");
+ m_writer->emit(UInt(litInst->value.intVal));
+ m_writer->emit("U)");
+ return;
+ }
case BaseType::UInt16:
+ {
+ m_writer->emit(UInt(litInst->value.intVal));
+ m_writer->emit("US");
+ return;
+ }
case BaseType::UInt:
{
m_writer->emit(UInt(litInst->value.intVal));
@@ -789,26 +824,43 @@ void GLSLSourceEmitter::emitSimpleValueImpl(IRInst* inst)
{
IRConstant* constantInst = static_cast<IRConstant*>(inst);
+ auto type = constantInst->getDataType();
IRConstant::FloatKind kind = constantInst->getFloatKind();
switch (kind)
{
case IRConstant::FloatKind::Nan:
{
- m_writer->emit("(0.0 / 0.0)");
+ _emitSpecialFloatImpl(type, "0.0 / 0.0");
return;
}
case IRConstant::FloatKind::PositiveInfinity:
{
- m_writer->emit("(1.0 / 0.0)");
+ _emitSpecialFloatImpl(type, "1.0 / 0.0");
return;
}
case IRConstant::FloatKind::NegativeInfinity:
{
- m_writer->emit("(-1.0 / 0.0)");
+ _emitSpecialFloatImpl(type, "-1.0 / 0.0");
+ return;
+ }
+ default:
+ {
+ m_writer->emit(((IRConstant*) inst)->value.floatVal);
+ switch( type->getOp() )
+ {
+ case kIROp_HalfType:
+ m_writer->emit("HF");
+ break;
+ case kIROp_DoubleType:
+ m_writer->emit("LF");
+ break;
+ default:
+ break;
+ }
+
return;
}
- default: break;
}
break;
}