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Making it easier to work with shaders
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slang-emit-c-like.cpp
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Author
2021-04-01
Added compiler-core project (#1775)
jsmall-nvidia
2021-03-03
Add GLSL/SPIR-V support got GetAttributeAtVertex (#1733)
Tim Foley
2021-03-02
Clean up declarator handling during source emit (#1732)
Tim Foley
2021-03-02
Fix issue with long identifier names in GLSL output (#1731)
jsmall-nvidia
2021-02-24
Add support for GetAttributeAtVertex for D3D (#1725)
Tim Foley
2021-02-17
More #line improvements (#1713)
jsmall-nvidia
2021-02-16
Add an accessor for IRInst opcode (#1707)
Tim Foley
2021-02-12
Initial support for DXR payload access qualifiers (#1705)
Tim Foley
2021-02-04
Fix line offset problem (#1690)
jsmall-nvidia
2021-01-29
Fix issue when passing ray query to a subroutine (#1680)
Tim Foley
2021-01-26
Obfuscation naming issue fix (#1676)
jsmall-nvidia
2021-01-07
Add support for [noinline] attribute (#1650)
Tim Foley
2021-01-05
Use "capability" system to select VKRT extension (#1647)
Tim Foley
2020-12-18
Heterogeneous Flag Error Visibility (#1642)
Dietrich Geisler
2020-12-11
Add first steps toward a "capability" system (#1636)
Tim Foley
2020-11-19
Unify handling of static and dynamic dispatch for interfaces (#1612)
Tim Foley
2020-10-09
Support CUDA bindless texture in dynamic dispatch code. (#1575)
Yong He
2020-09-23
Simplify workflow when using NVAPI (#1556)
Tim Foley
2020-09-23
Fix a bug around byte-address buffer loads of vectors (#1557)
Tim Foley
2020-09-21
Enable all dynamic dispatch tests on CUDA. (#1552)
Yong He
2020-09-17
Initial attempt to enable CUDA dynamic dispatch codegen (#1549)
Yong He
2020-09-10
Allow existential types in `StructuredBuffer` element type. (#1536)
Yong He
2020-09-04
Allow mixing unspecialized and specialized existential parameters. (#1533)
Yong He
2020-09-02
Allow unspecialized existential shader parameters (dynamic dispatch). (#1529)
Yong He
2020-09-02
Add support for (undocumented) HLSL 16-bit bit-cast ops (#1528)
Tim Foley
2020-08-28
Enable lower-generics pass universally. (#1518)
Yong He
2020-08-17
GPU Foreach Loop (#1498)
Dietrich Geisler
2020-08-13
IR support for Tuple types. (#1492)
Yong He
2020-08-05
`AnyValue` based dynamic dispatch code gen (#1477)
Yong He
2020-07-31
Fix issues arising around DXR 1.1 RayQuery usage (#1468)
Tim Foley
2020-07-28
Change parameter passing convention for CUDA (#1463)
Tim Foley
2020-07-28
Fix support for nested generic intrinsics (#1462)
Tim Foley
2020-07-23
Run SSA pass to clean up temporary variables during generics lowering. (#1447)
Yong He
2020-07-15
Remove KernelContext wrapper from CPU/CUDA emit (#1440)
Tim Foley
2020-07-10
Dynamic code gen for generic local variables. (#1434)
Yong He
2020-07-03
Emit pointers for CPU target. (#1418)
Yong He
2020-06-25
Partial fixes to code review comments
Yong He
2020-06-24
Fix `lowerFuncType` and small bug fixes.
Yong He
2020-06-24
Fixes.
Yong He
2020-06-24
Dynamic dispatch for generic interface requirements.
Yong He
2020-06-19
Dynamic dispatch for static member functions of associatedtypes. (#1404)
Yong He
2020-06-18
Prelude is associated with SourceLanguage (#1398)
jsmall-nvidia
2020-06-17
Generate dynamic C++ code for the minimal test case. (#1391)
Yong He
2020-06-15
Generate IRType for interfaces, and reference them as `operand[0]` in IRWitne...
Yong He
2020-05-29
Bug fix problem with ray tracing from fragment shader (#1362)
jsmall-nvidia
2020-05-29
Feature/ast syntax standard (#1360)
jsmall-nvidia
2020-05-26
Improvements around hashing (#1355)
jsmall-nvidia
2020-04-27
Add support for generic load/store on byte-addressed buffers (#1334)
Tim Foley
2020-04-08
Replace /* unhandled */ in source emit with a real error (#1313)
Tim Foley
2020-03-25
Fix a bug in exiting SSA form for loops (#1293)
Tim Foley
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