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| author | jsmall-nvidia <jsmall@nvidia.com> | 2020-05-29 15:56:28 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-29 15:56:28 -0400 |
| commit | 8acb704ecabc10c31e664de3814c544572e3945f (patch) | |
| tree | 82380012610537fd3d475b7f3eee70d78b3fcc78 /source/slang/slang-emit-c-like.cpp | |
| parent | 9773495f1ab8a11194a21e1cf7b141c3da5cdfce (diff) | |
Bug fix problem with ray tracing from fragment shader (#1362)
* Added GLSL_460 if ray tracing is used on fragment shader.
Moved GLSL specific setup init function.
* Split out _requireRayTracing method.
Diffstat (limited to 'source/slang/slang-emit-c-like.cpp')
| -rw-r--r-- | source/slang/slang-emit-c-like.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/slang/slang-emit-c-like.cpp b/source/slang/slang-emit-c-like.cpp index 61b5ed139..9d23cec43 100644 --- a/source/slang/slang-emit-c-like.cpp +++ b/source/slang/slang-emit-c-like.cpp @@ -136,6 +136,11 @@ CLikeSourceEmitter::CLikeSourceEmitter(const Desc& desc) m_effectiveProfile = desc.effectiveProfile; } +SlangResult CLikeSourceEmitter::init() +{ + return SLANG_OK; +} + // // Types // |
