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Making it easier to work with shaders
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lower.cpp
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Author
Age
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*
Adjust type layout when parameter block constains member using the same resource
Tim Foley
2017-07-14
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Add tuple lowering logic for assignment
Tim Foley
2017-07-12
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Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-12
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Bug fixes for resources-in-structs.
Tim Foley
2017-07-11
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Bug fix for lowering of tuple types without layout.
Tim Foley
2017-07-11
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Initial work on handling resources in structs during cross-compilation
Tim Foley
2017-07-11
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Add GLSL translations for many `SV_*` semantics
Tim Foley
2017-07-11
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Don't emitting an imported declaration unless it is used.
Tim Foley
2017-07-11
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Try to be more robust against un-checked types during lowering, etc.
Tim Foley
2017-07-10
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Start handling system-value semantics during lowering
Tim Foley
2017-07-10
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More cross-compilation fixes
Tim Foley
2017-07-10
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Ensure that lowered globals for `inout` shader parameters have unique names
Tim Foley
2017-07-09
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Fix up scoping for cross-compiled `main()` body
Tim Foley
2017-07-09
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Pick layout rules based on target languge, not source.
Tim Foley
2017-07-09
*
Move renaming logic to lowering pass.
Tim Foley
2017-07-08
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Add back `UnparsedStmt`
Tim Foley
2017-07-08
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Differentiate HLSL `for` loops in AST
Tim Foley
2017-07-08
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Fully parse function bodies, even in "rewriter" mode
Tim Foley
2017-07-08
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Eliminate `typedef`s when lowering to GLSL
Tim Foley
2017-07-07
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Fix up visitor approach.
Tim Foley
2017-07-07
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More exhaustive lowering
Tim Foley
2017-07-06
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Add missing declaration types to lowering pass.
Tim Foley
2017-07-06
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Fix many warnings-as-errors issues.
Tim Foley
2017-07-06
*
Start to support cross-compilation via "lowering" pass
Tim Foley
2017-07-06
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