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path: root/source/slang/lower.cpp
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* work in-progress: type checking associated typesYong He2017-10-31
* Initial work on support code generation for generics with constraints (#233)Tim Foley2017-10-27
* Reflection: allow querying of semantics on varying input/output (#224)Tim Foley2017-10-19
* Work on IR-based cross-compilation (#222)Tim Foley2017-10-18
* Implement notion of a "container format" (#213)Tim Foley2017-10-16
* Get rid of the `-slang-ir-asm` target (#212)Tim Foley2017-10-13
* Bug fixing (#207)Tim Foley2017-10-11
* IR: overhaul IR design/implementation (#195)Tim Foley2017-10-04
* First attempt at a Linux build (#193)Tim Foley2017-09-27
* Support IR-based codegen for a few more examples.Tim Foley2017-09-11
* Move implicit conversion operations to stdlibTim Foley2017-09-05
* Fix some issues around cloned modifiers.Tim Foley2017-08-31
* Fix some resources-in-structs bugsTim Foley2017-08-25
* Add a flag to control type splittingTim Foley2017-08-17
* Fixups for IR checkpointTim Foley2017-08-16
* Add an explicit `Name` typeTim Foley2017-08-14
* Rename `Name` fields to `name`Tim Foley2017-08-14
* Data-driven parsing of modifiersTim Foley2017-08-12
* Look up declaration keywords using ordinary scoping.Tim Foley2017-08-11
* Make source location lightweightTim Foley2017-08-10
* Major naming overhaul:Tim Foley2017-08-09
* Fix use of "pseudo-syntax" in current lowering passTim Foley2017-08-09
* Remove uses of global variablesTim Foley2017-08-07
* Fixup for the glslang bug workaroundTim Foley2017-07-23
* Work around glslang issue 988Tim Foley2017-07-23
* Don't add `flat` qualifier to integer fragment outputTim Foley2017-07-21
* Require extension when using `gl_Layer` in VSTim Foley2017-07-20
* Translate NV single-pass stereo extension from Slang to GLSLTim Foley2017-07-20
* Try to improve handling of failures during compilationTim Foley2017-07-19
* Fix up translation of `GetDimensions()`Tim Foley2017-07-19
* Add a compile-time loop construct to SlangTim Foley2017-07-18
* Support scalarization of varying input/output for GLSLTim Foley2017-07-18
* Handle arrays when scalarizing "resources in structs"Tim Foley2017-07-17
* Pick correct GLSL version when `gl_Layer` usedTim Foley2017-07-17
* Handle `flat` interpolation cases in cross compilationTim Foley2017-07-17
* Adjust type layout when parameter block constains member using the same resourceTim Foley2017-07-14
* Add tuple lowering logic for assignmentTim Foley2017-07-12
* Add basic reflection query for checking if entry point is "sample-rate"Tim Foley2017-07-12
* Bug fixes for resources-in-structs.Tim Foley2017-07-11
* Bug fix for lowering of tuple types without layout.Tim Foley2017-07-11
* Initial work on handling resources in structs during cross-compilationTim Foley2017-07-11
* Add GLSL translations for many `SV_*` semanticsTim Foley2017-07-11
* Don't emitting an imported declaration unless it is used.Tim Foley2017-07-11
* Try to be more robust against un-checked types during lowering, etc.Tim Foley2017-07-10
* Start handling system-value semantics during loweringTim Foley2017-07-10
* More cross-compilation fixesTim Foley2017-07-10
* Ensure that lowered globals for `inout` shader parameters have unique namesTim Foley2017-07-09
* Fix up scoping for cross-compiled `main()` bodyTim Foley2017-07-09
* Pick layout rules based on target languge, not source.Tim Foley2017-07-09
* Move renaming logic to lowering pass.Tim Foley2017-07-08