diff options
| author | Tim Foley <tfoley@nvidia.com> | 2017-07-20 15:14:35 -0700 |
|---|---|---|
| committer | Tim Foley <tfoley@nvidia.com> | 2017-07-20 15:14:35 -0700 |
| commit | 0cf9bcfc4fd68b9f4bb2ba55565af33e680177b0 (patch) | |
| tree | 03983d2d8c66efa5df1957f5dbc7f5b736960c37 /source/slang/lower.cpp | |
| parent | b8478a457b7d26d497109d9a0a992dbc198eb47a (diff) | |
Require extension when using `gl_Layer` in VS
The requirements for using `gl_Layer` differ by stage, and so we need to pick an appropriate GL version based on the target stage, and then also require a specific extension for anything other than geometry or fragment.
Diffstat (limited to 'source/slang/lower.cpp')
| -rw-r--r-- | source/slang/lower.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/source/slang/lower.cpp b/source/slang/lower.cpp index 54afc283c..174c93c1d 100644 --- a/source/slang/lower.cpp +++ b/source/slang/lower.cpp @@ -3458,10 +3458,22 @@ struct LoweringVisitor } else if (ns == "sv_rendertargetarrayindex") { - if (info.direction == VaryingParameterDirection::Input) + switch (shared->entryPointRequest->profile.GetStage()) { + case Stage::Geometry: + requireGLSLVersion(ProfileVersion::GLSL_150); + break; + + case Stage::Fragment: requireGLSLVersion(ProfileVersion::GLSL_430); + break; + + default: + requireGLSLVersion(ProfileVersion::GLSL_450); + requireGLSLExtension(shared->extensionUsageTracker, "GL_ARB_shader_viewport_layer_array"); + break; } + globalVarExpr = createGLSLBuiltinRef("gl_Layer", getIntType()); } else if (ns == "sv_sampleindex") |
