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path: root/source/slang/lower.cpp
AgeCommit message (Expand)Author
2017-08-25Fix some resources-in-structs bugsTim Foley
2017-08-17Add a flag to control type splittingTim Foley
2017-08-16Fixups for IR checkpointTim Foley
2017-08-14Add an explicit `Name` typeTim Foley
2017-08-14Rename `Name` fields to `name`Tim Foley
2017-08-12Data-driven parsing of modifiersTim Foley
2017-08-11Look up declaration keywords using ordinary scoping.Tim Foley
2017-08-10Make source location lightweightTim Foley
2017-08-09Major naming overhaul:Tim Foley
2017-08-09Fix use of "pseudo-syntax" in current lowering passTim Foley
2017-08-07Remove uses of global variablesTim Foley
2017-07-23Fixup for the glslang bug workaroundTim Foley
2017-07-23Work around glslang issue 988Tim Foley
2017-07-21Don't add `flat` qualifier to integer fragment outputTim Foley
2017-07-20Require extension when using `gl_Layer` in VSTim Foley
2017-07-20Translate NV single-pass stereo extension from Slang to GLSLTim Foley
2017-07-19Try to improve handling of failures during compilationTim Foley
2017-07-19Fix up translation of `GetDimensions()`Tim Foley
2017-07-18Add a compile-time loop construct to SlangTim Foley
2017-07-18Support scalarization of varying input/output for GLSLTim Foley
2017-07-17Handle arrays when scalarizing "resources in structs"Tim Foley
2017-07-17Pick correct GLSL version when `gl_Layer` usedTim Foley
2017-07-17Handle `flat` interpolation cases in cross compilationTim Foley
2017-07-14Adjust type layout when parameter block constains member using the same resourceTim Foley
2017-07-12Add tuple lowering logic for assignmentTim Foley
2017-07-12Add basic reflection query for checking if entry point is "sample-rate"Tim Foley
2017-07-11Bug fixes for resources-in-structs.Tim Foley
2017-07-11Bug fix for lowering of tuple types without layout.Tim Foley
2017-07-11Initial work on handling resources in structs during cross-compilationTim Foley
2017-07-11Add GLSL translations for many `SV_*` semanticsTim Foley
2017-07-11Don't emitting an imported declaration unless it is used.Tim Foley
2017-07-10Try to be more robust against un-checked types during lowering, etc.Tim Foley
2017-07-10Start handling system-value semantics during loweringTim Foley
2017-07-10More cross-compilation fixesTim Foley
2017-07-09Ensure that lowered globals for `inout` shader parameters have unique namesTim Foley
2017-07-09Fix up scoping for cross-compiled `main()` bodyTim Foley
2017-07-09Pick layout rules based on target languge, not source.Tim Foley
2017-07-08Move renaming logic to lowering pass.Tim Foley
2017-07-08Add back `UnparsedStmt`Tim Foley
2017-07-08Differentiate HLSL `for` loops in ASTTim Foley
2017-07-08Fully parse function bodies, even in "rewriter" modeTim Foley
2017-07-07Eliminate `typedef`s when lowering to GLSLTim Foley
2017-07-07Fix up visitor approach.Tim Foley
2017-07-06More exhaustive loweringTim Foley
2017-07-06Add missing declaration types to lowering pass.Tim Foley
2017-07-06Fix many warnings-as-errors issues.Tim Foley
2017-07-06Start to support cross-compilation via "lowering" passTim Foley