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Making it easier to work with shaders
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Author
2017-10-19
Reflection: allow querying of semantics on varying input/output (#224)
Tim Foley
2017-10-18
Work on IR-based cross-compilation (#222)
Tim Foley
2017-10-16
Implement notion of a "container format" (#213)
Tim Foley
2017-10-13
Get rid of the `-slang-ir-asm` target (#212)
Tim Foley
2017-10-11
Bug fixing (#207)
Tim Foley
2017-10-04
IR: overhaul IR design/implementation (#195)
Tim Foley
2017-09-27
First attempt at a Linux build (#193)
Tim Foley
2017-09-11
Support IR-based codegen for a few more examples.
Tim Foley
2017-09-05
Move implicit conversion operations to stdlib
Tim Foley
2017-08-31
Fix some issues around cloned modifiers.
Tim Foley
2017-08-25
Fix some resources-in-structs bugs
Tim Foley
2017-08-17
Add a flag to control type splitting
Tim Foley
2017-08-16
Fixups for IR checkpoint
Tim Foley
2017-08-14
Add an explicit `Name` type
Tim Foley
2017-08-14
Rename `Name` fields to `name`
Tim Foley
2017-08-12
Data-driven parsing of modifiers
Tim Foley
2017-08-11
Look up declaration keywords using ordinary scoping.
Tim Foley
2017-08-10
Make source location lightweight
Tim Foley
2017-08-09
Major naming overhaul:
Tim Foley
2017-08-09
Fix use of "pseudo-syntax" in current lowering pass
Tim Foley
2017-08-07
Remove uses of global variables
Tim Foley
2017-07-23
Fixup for the glslang bug workaround
Tim Foley
2017-07-23
Work around glslang issue 988
Tim Foley
2017-07-21
Don't add `flat` qualifier to integer fragment output
Tim Foley
2017-07-20
Require extension when using `gl_Layer` in VS
Tim Foley
2017-07-20
Translate NV single-pass stereo extension from Slang to GLSL
Tim Foley
2017-07-19
Try to improve handling of failures during compilation
Tim Foley
2017-07-19
Fix up translation of `GetDimensions()`
Tim Foley
2017-07-18
Add a compile-time loop construct to Slang
Tim Foley
2017-07-18
Support scalarization of varying input/output for GLSL
Tim Foley
2017-07-17
Handle arrays when scalarizing "resources in structs"
Tim Foley
2017-07-17
Pick correct GLSL version when `gl_Layer` used
Tim Foley
2017-07-17
Handle `flat` interpolation cases in cross compilation
Tim Foley
2017-07-14
Adjust type layout when parameter block constains member using the same resource
Tim Foley
2017-07-12
Add tuple lowering logic for assignment
Tim Foley
2017-07-12
Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-11
Bug fixes for resources-in-structs.
Tim Foley
2017-07-11
Bug fix for lowering of tuple types without layout.
Tim Foley
2017-07-11
Initial work on handling resources in structs during cross-compilation
Tim Foley
2017-07-11
Add GLSL translations for many `SV_*` semantics
Tim Foley
2017-07-11
Don't emitting an imported declaration unless it is used.
Tim Foley
2017-07-10
Try to be more robust against un-checked types during lowering, etc.
Tim Foley
2017-07-10
Start handling system-value semantics during lowering
Tim Foley
2017-07-10
More cross-compilation fixes
Tim Foley
2017-07-09
Ensure that lowered globals for `inout` shader parameters have unique names
Tim Foley
2017-07-09
Fix up scoping for cross-compiled `main()` body
Tim Foley
2017-07-09
Pick layout rules based on target languge, not source.
Tim Foley
2017-07-08
Move renaming logic to lowering pass.
Tim Foley
2017-07-08
Add back `UnparsedStmt`
Tim Foley
2017-07-08
Differentiate HLSL `for` loops in AST
Tim Foley
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