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2023-08-03Fix around texture footprint support for NVAPI. (#3046)jsmall-nvidia
2023-07-26Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output. (#3027)Yong He
* Fix -fvk-u-shift not applying to RWStructuredBuffer on glsl output. * Add `transpose` to `ObjectToWorld4x3`. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-24Remove [__readNone] on clip. (#3016)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2023-07-10Add support for texture footprint queries (#2970)Theresa Foley
2023-07-06Add support for length for scalar floating point types. (#2965)jsmall-nvidia
2023-07-06Work around for NonUniformResourceIndex with non integral types. (#2963)jsmall-nvidia
* Work around for NonUniformResourceIndex with non integral types. * Make the non integral NonUniformResourceIndex, inline early. * Add a depreciated warning.
2023-06-28Fix parameter block loads in GLSL emit. (#2946)Yong He
* Fix parameter block loads in GLSL emit. * Revert `[NoSideEffect]` declarations in DXR1.1 API. * fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-06-13Fixes for Shader Execution Reordering on VK (#2929)Theresa Foley
* Fixes for Shader Execution Reordering on VK There are some mismatches between the way that hit objects are handled between the current NVAPI/HLSL and proposed GLSL extensions for shader execution reordering. These mismatches create complications for generating valid GLSL/SPIR-V code from input Slang. Many of the problems that apply to `HitObject` also apply to the existing `RayQuery<>` type used for "inline" ray tracing. In the case of `RayQuery<>` we have that for *both* HLSL and GLSL/SPIR-V: * A `RayQuery` (or `rayQueryEXT`) is an opaque handle to underlying mutable storage * The storage that backs a `RayQuery` is allocated as part of the "defualt constructor" for a local variable declared with type `RayQuery`. * The `RayQuery` API provides numerous operations that mutate the storage referred to by the opaque handle. The key difference between HLSL and GLSL/SPIR-V for the case of a `RayQuery` amounts to: * In HLSL, local variables of type `RayQuery` can be assigned to, and assignment has by-reference semantics. It is possible to create multiple aliased handles to the same underlying storage. * In GLSL/SPIR-V, local variables of type `rayQueryEXT` cannot be assigned to, returned from functions, etc. It is impossible to create multiple aliased handles to the same underlying storage. The case for `HitObject`s is signicantly *more* messy, because: * In NVAPI/HLSL a `HitObject` is effectively a "value type" in that it only exposes constructors, and there is no way to mutate the state of a `HitObject` other than by assignment to a variable of that type. It makes no semantic difference whether a `HitObject` directly stores the value(s), or if it is a handle, since there is no way to introduce aliasing of mutable state. Assignment of `HitObject`s semantically creates a copy. * In GLSL/SPIR-V, a `hitObjectNV` is, like a `rayQueryEXT`, a handle to underlying mutable state. These handles cannot be assigned, returned from functions, etc. There is no way to make a copy of a hit object. This change includes several changes to how *both* `RayQuery<>` and `HitObject` are implemented, with the intention of getting more cases to work correctly when compiling for GLSL/SPIR-V, and to set up a more clear mental model for the semantics we want to give to these types in Slang, and how those semantics can/should map to our targets. An overview of important changes: * Marked a few operations on `RayQuery` as `[mutating]` that realistically should have already been that way. * Marked the `HitObject` type as being non-copyable (an attribute we do not currently enforce), and marked the various GLSL operations that construct a hit object as having an `out` parameter of the `HitObject` type (even if they are nominally specified in GLSL as not writing to the correspondign parameter). * Added a distinct IR opcode (`allocateOpaqueHandle`) to represent the implicit allocation that happens when declaring a variable of type `HitObject` or `RayQuery`, and made the "implicit constructor" for those types map to the new op. This operation took a lot of tweaking to get emitting in a reasonable way, and I'm still not 100% sure that all of the emission-related logic for it is strictly required (or correct). * Added new IR instructions for `HitObject` and `RayQuery` types, and made the stdlib types map to those IR instructions. * Treat `HitObject` and `RayQuery` as resource types for the purpose of our existing pass that specializes calls to functions that have outputs of resource type * Added a new test case that includes a function that returns a `HitObject` as its result. * Many test cases saw slight changes in their output (especially around the relative ordering of declarations of `HitObject`s and `RayQuery`s with other instructions) * Remove debugging logic
2023-05-12Fusion pass for saturated_cooperation (#2874)Ellie Hermaszewska
* Fusion pass for saturated_cooperation * simplify assert * regenerate vs projects * missing test output files * rename shadowing variable to appease msvc * Fuse calls to sat_coop with differing inputs * formatting * add cpu test for hof simple * Make higher-order functions into compute comparison tests * comment tests * remove redundant test * Add test to confirm inlining in sat_coop fuse * Add clarifying comment for sat coop fusing * Add KnownBuiltin decoration * s/CanUseFuncSignature/TypesFullyResolved for higher order function checking * Add TODO * spelling * Correct detection of sat_coop calls * Disable tests which are unsupported on testing infra
2023-05-11MVP for higher order functions (#2849)Ellie Hermaszewska
* MVP for higher order functions * Add shader subgroup partitioned glsl intrinsics * Implement parsing and checking for tuple types Currently there is no way to do anything useful with them from the source language however * neaten * Correct precedence of function type parsing * neaten * higher order function tests * function types of any arity * Inference for higher order functions * Add second test for unsynchronized params * regenerate vs projects * dx11 -> dx12 for saturated cooperations tests * Disable saturated cooperation tests on vulkan They fail on release builds in CI, not essential for the higher order function work however * remove saturated-cooperation tests * Remove unnecessary assert and clarify control flow in AddDeclRefOverloadCandidates * Add Tuple type name mangling * Use functype keyword to introduce function types * Add more inference tests for hof --------- Co-authored-by: Yong He <yonghe@outlook.com>
2023-05-09Fix function side-effectness prop logic. (#2875)Yong He
2023-04-25Support recomputing phi params in bwd prop func. (#2841)Yong He
2023-04-17WIP: "deprecated" attribute (#2698)Ellie Hermaszewska
* Implement deprecated attribute * Prevent duplicate deprecated diagnostic on non-overloaded functions * Use FileCheck for deprecation test * formatting
2023-04-04Preliminary support for realtime clock (#2772)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Initial support for realtime clock. * Add realtime-clock render feature where seems appropriate. * Fixes to make NVAPI compile properly. Change realtime-clock.slang check to use maths that can't overflow.
2023-03-28Small fixes and cleanups on CUDA/CPP codegen. (#2746)Yong He
* Small fixes and cleanups on CUDA/CPP codegen. * Disable `legalizeEmptyTypes` for now. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-03-26Add PyTorch C++ binding generation. (#2734)Yong He
* Add PyTorch C++ binding generation. * fix --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-03-16Support GL_EXT_fragment_shader_barycentric (#2704)Samuel Kogler
* Support GL_EXT_fragment_shader_barycentric * Support pervertex with GL_EXT_fragment_shader_barycentric
2023-03-07Reuse higher-order `ResolveInvoke` logic to resolve func refs in ↵Yong He
`[*DerivativeOf]` attribs. (#2688) * Reuse higher-order `ResolveInvoke` logic to resolve func refs in [*DerivativeOf] attribs. * Add diff implementation matrix versions of binary and ternary intrinsics. * Add diff impl for legacy intrinsics. * Fix diagnostics of using non-differentiable function in a diff operator. * Add diff implementation for `determinant`. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-03-01Implement derivatives for HLSL intrinsics. (#2684)Yong He
* Implement derivatives for HLSL intrinsics. * Vector intrinsics. * Add all intrinsics. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-02-27Detect and deduplicate read-only resource access. (#2680)Yong He
* Detect and deduplicate read-only resource access. * Fix tests. * Fix tests. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-02-24More control flow simplifications. (#2673)Yong He
* More control flow and Phi param simplifications. * Fix. * Fix gcc error. * Fix. * More IR cleanup. * Fix bug in phi param dce + ifelse simplify. * Propagate and DCE side-effect-free functions. * Enhance CFG simplifcation to remove loops with no side effects. * Fix. * Fixes. * Fix tests. Add [__AlwaysFoldIntoUseSite] for rayPayloadLocation. * More cleanup. * Fixes. * Fix. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-02-20Miscellaneous backward autodiff fixes. (#2665)Yong He
* Fix differentiable type registration * Fix use of non-differentiable return value in a differentiable func. * Fix use of primal inst that does not dominate the diff block. * Fix primal inst hoisting, and add missing type legalization logic. * Make `detach` defined on all differentiable T. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-02-16Overhaul global inst deduplication and cpp/cuda backend. (#2654)Yong He
* Overhaul global inst deduplication and cpp/cuda backend. * Update IR documentation. --------- Co-authored-by: Yong He <yhe@nvidia.com>
2023-02-14Preliminary debugBreak support (#2647)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Preliminary support for debug break. * Add C++ debug break support. Add details about usage. * Improve debug break test details. * Make HLSL output a comment about no support. * Handle specialize for target assert, without a body if it has spv_instruction/target intrinsic
2023-02-07Add backward derivatives for functions in diff.meta.slang (#2633)winmad
* WIP: start adding backward derivatives * Overhaul `transposeParameterBlock` to support `inout` params. * Small bug fixes. * Bug fix on differentiable intrinsic specialization. * Fixes. * Run autodiff tests on CPU. * Clean up. * Overhaul `transposeParameterBlock` to support `inout` params. * Small bug fixes. * Bug fix on differentiable intrinsic specialization. * Fixes. * Run autodiff tests on CPU. * Clean up. * More bug fixes., * WIP: working on detach * Arithmetic simplifications and more IR clean up logic. * WIP: adding detach and abs * Fix detach and abs * Fix. * Add IR transform pass for cleaner code emit. * Fix test cases. * Fix type system logic for reference type. * Add backward derivatives for functions that already have forward derivatives * Fix changes --------- Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Lifan Wu <lifanw@nvidia.com>
2023-02-07Arithmetic simplifications and more IR clean up logic. (#2632)Yong He
2023-02-03Use SPIR-V opcode names rather than numbers (#2571)Ellie Hermaszewska
* s/emititng blobal/emitting global * Use SPIR-V opcode names rather than numbers * regenerate Visual Studio project files * Use names for extended SPIR-V GLSL instructions * Add missing operand for SPIR-V extended instruction * Add warning aginst modifying generated hashing files * Squash warnings on MSVC
2022-12-08Auto-diff for matrix operations. (#2559)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-11-18Small fixes around SER on VK (#2522)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fixes for Shader Execution Reordering for VK based on testing via GLSLANG with SER support. * Update test results with SER VK fixes.
2022-11-16Mesh shader support (#2464)Ellie Hermaszewska
* Add gdb generated files to .gitignore * Switch to c++17 TODO: Ellie update coding style doc * WIP mesh shaders * Add MeshOutputType and mesh output decorations * Lift array type layout creation out of _createTypeLayout in preparation for sharing it elsewhere * Initial pass at GLSL legalization for mesh shaders * Create output types for builtin mesh outputs This should be rendered as an out paramter block * Handle writes to member fields in mesh shader output * Per primitive output from mesh shaders * Add mesh shader tests * Redeclare mesh output builtins * Remove unused instruction * Emit explicit mesh output max max size * Add unimplemented warning for array members in mesh output * Implement mesh output splitting for GLSL in terms of getSubscriptVal * Allow HLSL syntax for mesh output modifiers * Improve error messages for mesh output * Add test for HLSL style mesh output syntax * Emit explicit mesh output indices max size * HLSL generation support for mesh shaders * Better errors for mesh shader misuse * Neaten comments * Regenerate vs2019 project files * Fix build on vs2019 * Retreat on c++17 Will make the change in a separate PR * slang-glslang binary dep 11.10.0 -> 11.12.0-32 * Fixes for msvc compiler * Update msvc project
2022-11-15Shader Execution Reordering for VK (#2491)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Fixes around MakeMiss. * Add preliminary support for HitObject::MakeHit. * Make Nop. * Add HitObject::TraceRay. * HitObject::Invoke for VK. * Remove line numbers from SER GLSL output. * Add support for HitObjectAttributes Add support for GLSL HitObject.GetAttributes<T>() Simplified code around getting locations. * Be more explicit about requiring GL_EXT_ray_tracing in SER. * Split out LocationTracker from CLikeEmitter. * Small doc improvements. * Add motion ray support. * Use inlining to get correct GLSL behavior around hitObjectNV. * Add assignment HitObject test. * Add a HitObject array test. Shows doesn't work correctly for VK/GLSL. * Add call to `hitObjectGetAttributesNV` before getting attributes.
2022-11-14Adding some math functions and their derivatives (#2497)winmad
2022-11-10Improvements to NVRTC diagnostic parsing (#2504)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Float16 support for C++/CPU based targets with f16tof32 and f32tof16. * Small correction around INF/NAN handling for f32tof16 * Small improvement to f16tof32 * Disable CUDA test for now. * Improvements to NVRTC diagnostic parsing. Handle compilerSpecificArgs. Fix issue with terminating nul ending up in diagnostic string. * Improved NVRTC error parsing. f32tof16 and f16tof32 work in principal on CUDA. * Small update to test, although they remain disabled. * Work around SLANG_E_NOT_AVAILABLE being turned into ignored, when a legitimate error is found * A more tightly constrained fallback NVRTC diagnostic parsing. * Remove CharUtil, as not neeed. Co-authored-by: Yong He <yonghe@outlook.com>
2022-11-03Shader Execution Reordering without HLSL2021 (#2489)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Disable SER tests and enabling HLSL2021 by default. * Small typos fix. Improve SER coverage in testing. * Fix typo.
2022-11-02Shader Execution Reordering (via NVAPI) (#2484)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Preliminary SER NVAPI support. * Set the DXC compiler version. Fix typo in premake5.lua * Improve DXC version detection. Enable HLSL2021 on late enough version of DXC. * Fix typo. * Fix launch. * Test via DXIL output. * Update dxc-error output.
2022-09-20Use `printf` in tests. (#2406)Yong He
Co-authored-by: Yong He <yhe@nvidia.com>
2022-09-15Add support for GL_EXT_debug_printf extension to slang (#2399)Qubaef
2022-06-08Improved bounds checking for C++/CUDA (#2263)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use TerminatedUnownedStringSlice for literals in output C++. * Remove Escape/Unescape functions used in slang-token-reader.cpp Add target type of 'host-cpp' etc to map to the target types. * Fix some corner cases around string encoding. * Added unit test for string escaping. Fixed some assorted escaping bugs. * Updated test output. * Added decode test. * Stop using hex output, to get around 'greedy' aspect. Use octal instead. * Added HostHostCallable Small changes to use ArtifactDesc/Info instead of large switches. * Fix C++ emit to handle arbitrary function export. * Add options handling for callable without an output being specified. * Can compile with COM interface. Added example using com interface. * Use the IR Ptr type instead of hack in C++ emit for interfaces. * Fix issue with outputting the COM call when ptr is used. * Fix crash issue on compilation failure. * Add support for __global. * Added `ActualGlobalRate` Added special handling around globals and COM interfaces. Tested out in cpu-com-example. * Fix typo in NodeBase. * Support for accessing globals by name working. * Bounds checking for C++ Improved bounds checks for CUDA. * Check that actual global initialization is working. * Fix typo. * Refactor the com replacement such that it doesn't need a cache or do anything special with GlobalVar. * Fix typo in CUDA prelude. * Remove context. Only create replacement if needed. * Split out COM host-callable into a unit-test. * host-callable com testing on C++and llvm. * Comment around the COM ptr replacement. * WIP Zero bound test. * Disable com test on vs 32 bit. Fix C++ prelude * Disable 32 bit targets testing com host-callable. * For now disable zero index test. * Enable bounds checking for CPU/CUDA. * Small fixes. Disable CUDA zero index bound fix. * Add test result for bound check. * Work around for index wrapping issue. * Added Fixed array test. * Only enable prelude asserts via SLANG_PRELUDE_ENABLE_ASSERT (unless defined by the user)
2022-05-05Various vulkan/glsl fixes. (#2222)Yong He
* Various vulkan/glsl fixes. * Fix. * Fix. * Canonicalize type constraints for name mangling. Co-authored-by: Yong He <yhe@nvidia.com> Co-authored-by: Theresa Foley <10618364+tangent-vector@users.noreply.github.com>
2022-04-25Fixed the implementation of RayQuery flags passed through the generic ↵Alexey Panteleev
parameter on GLSL. (#2207) Improved the trace-ray-inline test to check that the flag is not ignored anymore.
2022-04-13Callable shader fix and explicit payload locations for GLSL (#2185)Alexey Panteleev
* Fixed the callable shader payload type for GLSL. * Added location parameters to the __vulkanRayPayload and __vulkanCallablePayload attributes. The default value is -1 which means use the old auto-assignment logic. * Fixed the vkray/callable-caller test.
2022-04-06Fixed the mapping of the ray tracing instance functions to GLSL (#2177)Alexey Panteleev
* Fixed the mapping of the *InstanceID() and *InstanceIndex() functions to GLSL. * Fixed and somewhat improved the vkray/closesthit test.
2022-02-25Improved SCCP, inlining and resource specialization passes, legalize ↵Yong He
`ImageSubscript` for GLSL (#2146)
2021-10-27SPIR-V fixes (#1992)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Use updated slang-binaries that have SPIR-V diagnostics improvements. * Re-enable nv-ray-tracing-motion-blur, because with SPIR-V diagnostic fixes in glslang - there shouldn't be spurious errors from glslang compilation. * If optimization fails use the SPIR-V we have. * Update SPIR-V headers and generated files. Updated documentation. * Update spirv-headers/tools. Revert slang-binaries. * Remove hack around spir-v optimization as no longer needed. disable nv-ray-tracing-motion-blur.slang
2021-10-11Support for GL_NV_ray_tracing_motion_blur vk extension (#1964)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * Upgrade to GLSLANG 11.16.0+ * Small edit to readme - really to kick another build. * Upgrade slang-binaries to include new glslang binaries. * Update slang-binaries to include linux-x86 * Upgrade slang-binaries. * Support for GL_NV_ray_tracing_motion_blur extension.
2021-08-17Add GLSL450 intrinsics to SPIRV direct emit. (#1921)Yong He
* Add GLSL450 intrinsics to SPIRV direct emit. * Fix. * Fix compiler error. * Fix. * Fix compiler error. * Make direct-spirv tests actually run.
2021-08-12Further implementation of SPIRV direct emit. (#1920)Yong He
* Further implementation of SPIRV direct emit. This change implements: - Struct, Vector, Matrix and Unsized Array types. - Basic arithmetic opcodes, vector construct, swizzle etc. - getElementPtr, getElement, fieldAddress, extractField. - SPIRV target intrinsics with SPIRV asm code in stdlib. - RWStructuredBuffer and StructuredBuffer. - Pointer storage class propagation. - Control flow. * Fix.
2021-06-04Enable tracing rays with OptiX backend (#1871)Nathan V. Morrical
* OptiX ray payload can now be read from and written to using the two payload register pointer method * changing op to more descriptive name * small tweak to allow for dumping out intermediate source for cuda targets * initial trace ray call compiling * hit attributes now work for float and int types, and vectors thereof * Hitgroups using structs and arrays now work with optix Co-authored-by: T. Foley <tfoleyNV@users.noreply.github.com>
2021-04-27adding some simple optix intrinsics to slang (#1817)Nathan V. Morrical
2021-04-23Preliminary CUDA Half support (#1808)jsmall-nvidia
* #include an absolute path didn't work - because paths were taken to always be relative. * WIP CUDA half support. * Working support for half on CUDA - requires cuda_fp16.h and associated files can be found. * Fix for win32 for unused funcs. * Fix for Clang. * Hack to disable unused local function warning.