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path: root/source/slang/emit.cpp
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* work in-progress: type checking associated typesYong He2017-10-31
* Merge branch 'master' into explicit-this-exprTim Foley2017-10-30
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| * Fix output for type cast when checking fails (#238)Tim Foley2017-10-30
* | Support explicit `this` expressionsTim Foley2017-10-30
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* Initial work on support code generation for generics with constraints (#233)Tim Foley2017-10-27
* Merge https://github.com/shader-slang/slangYong He2017-10-23
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| * Fix up emission of shader parameter semantics when using IR (#226)Tim Foley2017-10-20
* | in-progress work: allow render-test to generate and bind various resource inp...YONGH\yongh2017-10-20
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* Initial work on a pass to scalarize GLSL varying input/output (#223)Tim Foley2017-10-19
* Work on IR-based cross-compilation (#222)Tim Foley2017-10-18
* Implement notion of a "container format" (#213)Tim Foley2017-10-16
* Get rid of the `-slang-ir-asm` target (#212)Tim Foley2017-10-13
* Do loop fix (#209)Tim Foley2017-10-12
* Fix emit logic for `cbuffer` member with initializer (#205)Tim Foley2017-10-09
* Perform some transformations on IR to legalize for GLSL (#200)Tim Foley2017-10-06
* Working on better handling of builtin functions in IR (#196)Tim Foley2017-10-05
* IR: overhaul IR design/implementation (#195)Tim Foley2017-10-04
* First attempt at a Linux build (#193)Tim Foley2017-09-27
* More work on IR-based lowering and cross-compilationTim Foley2017-09-22
* Initial work on a "VM" for Slang code (#189)Tim Foley2017-09-21
* IR: handle control flow constructs (#186)Tim Foley2017-09-14
* Get IR working for `AdaptiveTessellationCS40/Render` testTim Foley2017-09-12
* Get another test working with IR codedgenTim Foley2017-09-11
* Support IR-based codegen for a few more examples.Tim Foley2017-09-11
* Replace old notion of "intrinsic" operationsTim Foley2017-09-07
* Continue work on IR-based codegenTim Foley2017-09-06
* Move implicit conversion operations to stdlibTim Foley2017-09-05
* [ir] Add support for "decorations" on instructionsTim Foley2017-08-17
* [ir] Represent fields more direcltyTim Foley2017-08-17
* Add some dummy logic to print IR to HLSLTim Foley2017-08-17
* IR generation cleanup workTim Foley2017-08-17
* Fixups for IR checkpointTim Foley2017-08-16
* More work on IRTim Foley2017-08-16
* Add an explicit `Name` typeTim Foley2017-08-14
* Rename `Name` fields to `name`Tim Foley2017-08-14
* Data-driven parsing of modifiersTim Foley2017-08-12
* Look up declaration keywords using ordinary scoping.Tim Foley2017-08-11
* Make source location lightweightTim Foley2017-08-10
* Major naming overhaul:Tim Foley2017-08-09
* Remove uses of global variablesTim Foley2017-08-07
* Make the "hack" sampler explicit for nowTim Foley2017-07-22
* Add an API option to control emission of `#line` directivesTim Foley2017-07-21
* Translate NV single-pass stereo extension from Slang to GLSLTim Foley2017-07-20
* Try to improve handling of failures during compilationTim Foley2017-07-19
* Fix up translation of `GetDimensions()`Tim Foley2017-07-19
* Swizzle result of buffer load based on element typeTim Foley2017-07-18
* Support scalarization of varying input/output for GLSLTim Foley2017-07-18
* Handle `Buffer` types more like texturesTim Foley2017-07-17
* Improve handling of `SampleCmpLevelZero`Tim Foley2017-07-17
* Map HLSL `linear` to GLSL... nothingTim Foley2017-07-17