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Making it easier to work with shaders
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check.cpp
Commit message (
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Author
Age
*
First step toward supporting use of interfaces as existential types (#716)
Tim Foley
2018-12-17
*
Make shader parameters not writable (#750)
Tim Foley
2018-12-12
*
Running tests in slang-test process (#740)
jsmall-nvidia
2018-12-12
*
Change how buffers are emitted (#741)
Tim Foley
2018-12-07
*
Feature/early depth stencil (#727)
jsmall-nvidia
2018-11-21
*
Feature/shared library refactor (#712)
jsmall-nvidia
2018-11-06
*
Rework command-line options handling for entry points and targets (#697)
Tim Foley
2018-10-29
*
Feature/premake linux (#689)
jsmall-nvidia
2018-10-25
*
Add support for static methods in interfaces (#680)
Tim Foley
2018-10-18
*
Add basic support for [mutating] methods (#667)
Tim Foley
2018-10-11
*
Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04
*
Improve support for non-32-bit types. (#643)
Tim Foley
2018-09-20
*
Add a better error message for common global generic failure (#634)
Tim Foley
2018-09-13
*
Add basic support for #pragma once (#630)
Tim Foley
2018-08-27
*
Support for [[vk::push_constant]] (#629)
jsmall-nvidia
2018-08-22
*
Improve model-viewer support for lights (#626)
Tim Foley
2018-08-10
*
Feature/attributed binding (#621)
jsmall-nvidia
2018-07-31
*
Support for Tessellation (#607)
jsmall-nvidia
2018-06-27
*
Improve generic argument inference for builtins (#598)
Tim Foley
2018-06-14
*
Initial support for enum declarations (#599)
Tim Foley
2018-06-12
*
Fix global atomic functions (#582)
Tim Foley
2018-05-29
*
A bunch of work to resolve #569 (#576)
Tim Foley
2018-05-24
*
Cleanups around behavior when the compiler fails (#553)
Tim Foley
2018-05-11
*
Speedup type checking using cached overload resolution results.
Yong He
2018-05-02
*
Diagnose attempts to write to fields in methods (#530)
Tim Foley
2018-05-01
*
Better diagnostics when compilation is aborted (#517)
Tim Foley
2018-04-20
*
Diagnose use of an implicit cast as an argument for an `out` parameter (#516)
Tim Foley
2018-04-20
*
Introduce an IR-level type system (#481)
Tim Foley
2018-04-11
*
Fix several issues discovered by Falcor (#467)
Tim Foley
2018-03-30
*
Avoid crash when bad argument given to [instance(...)] attribute (#464)
Tim Foley
2018-03-29
*
Add support for default parameter values in IR codegen (#459)
Tim Foley
2018-03-29
*
Unify all generic parameters, even if some mismatch (#454)
Tim Foley
2018-03-26
*
Add support for DirectX Raytracing (DXR) (#451)
Tim Foley
2018-03-22
*
Entry point attribute (#447)
Tim Foley
2018-03-19
*
Overhaul implementation of [attributes] (#443)
Tim Foley
2018-03-16
*
Add a case to `TryUnifyVals` to cover `SubtypeWitness` vals (#435)
Yong He
2018-03-06
*
Falcor fixes (#402)
Tim Foley
2018-02-08
*
Remove support for the -no-checking flag (#392)
Tim Foley
2018-02-02
*
Fix some crashing bugs around local variable declarations. (#385)
Tim Foley
2018-01-26
*
Trying to get generic extensions to work
Tim Foley
2018-01-21
*
Improvements and bug fixes for global type parameters
Yong He
2018-01-21
*
bug fixes
Yong He
2018-01-20
*
Allow arbitrary type string as type argument in spAddEntryPointEx.
Yong He
2018-01-19
*
All compiler fixes to get ir branch work with falcor feature demo.
Yong He
2018-01-17
*
bug fixes to get falcor example shader code to compile.
Yong He
2018-01-16
*
Allow extension on interface (#369)
Yong He
2018-01-16
*
temporary workaround to fix test case failures.
Yong He
2018-01-14
*
allow extension of a concrete type to implement additional interface
Yong He
2018-01-14
*
Fix creation of `ThisTypeSubstitution`.
Yong He
2018-01-13
*
Support nested generics
Yong He
2018-01-12
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