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authorTim Foley <tfoleyNV@users.noreply.github.com>2018-08-10 22:21:44 -0700
committerGitHub <noreply@github.com>2018-08-10 22:21:44 -0700
commit56d8a752d84e984afab20de5980edf10fe6c06f5 (patch)
treeeb1491b940daebc6afd200202347191d77f76112 /source/slang/check.cpp
parent73ff6907d723003d30e400f661876e7960de574f (diff)
Improve model-viewer support for lights (#626)
* Improve model-viewer support for lights The main visible change here is that the model-viewer example supports multiple light sources, with a basic UI for adding new light sources to the scene, and for manipulating the ones that are there. Along the way I also refactored the `IMaterial` decomposition to be a bit less naive, while still only including a completely naive Blinn-Phong implementation. I also went ahead and spruced up the `cube.obj` file so that it has multiple materials, although it is still a completely uninteresting asset. * Fixup: Windows SDK version
Diffstat (limited to 'source/slang/check.cpp')
-rw-r--r--source/slang/check.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/slang/check.cpp b/source/slang/check.cpp
index 3c7bcaf84..c5ebf7f30 100644
--- a/source/slang/check.cpp
+++ b/source/slang/check.cpp
@@ -888,7 +888,7 @@ namespace Slang
{
if (diagSink)
{
- diagSink->diagnose(typeExp.exp.Ptr(), Diagnostics::unimplemented, "can't fill in default for generic type parameter");
+ diagSink->diagnose(typeExp.exp.Ptr(), Diagnostics::genericTypeNeedsArgs, typeExp);
*outProperType = getSession()->getErrorType();
}
return false;