From 56d8a752d84e984afab20de5980edf10fe6c06f5 Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Fri, 10 Aug 2018 22:21:44 -0700 Subject: Improve model-viewer support for lights (#626) * Improve model-viewer support for lights The main visible change here is that the model-viewer example supports multiple light sources, with a basic UI for adding new light sources to the scene, and for manipulating the ones that are there. Along the way I also refactored the `IMaterial` decomposition to be a bit less naive, while still only including a completely naive Blinn-Phong implementation. I also went ahead and spruced up the `cube.obj` file so that it has multiple materials, although it is still a completely uninteresting asset. * Fixup: Windows SDK version --- source/slang/check.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/slang/check.cpp') diff --git a/source/slang/check.cpp b/source/slang/check.cpp index 3c7bcaf84..c5ebf7f30 100644 --- a/source/slang/check.cpp +++ b/source/slang/check.cpp @@ -888,7 +888,7 @@ namespace Slang { if (diagSink) { - diagSink->diagnose(typeExp.exp.Ptr(), Diagnostics::unimplemented, "can't fill in default for generic type parameter"); + diagSink->diagnose(typeExp.exp.Ptr(), Diagnostics::genericTypeNeedsArgs, typeExp); *outProperType = getSession()->getErrorType(); } return false; -- cgit v1.2.3