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Making it easier to work with shaders
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2021-10-27
SPIR-V fixes (#1992)
jsmall-nvidia
2021-10-26
SPIR-V optimization diagnostics (#1989)
jsmall-nvidia
2021-09-01
Improving glslang -O1 passes (#1926)
jsmall-nvidia
2021-07-29
Improvements around glslang optimization (#1916)
jsmall-nvidia
2021-01-20
Update glslang to 11.1.0 (#1662)
Tim Foley
2020-08-27
Removed use of pthreads in glslang (#1517)
jsmall-nvidia
2020-08-11
Bugfix: WaveActiveCountBits on glsl output. (#1488)
jsmall-nvidia
2020-08-10
Glslang texel offset bug fix (#1485)
jsmall-nvidia
2020-07-31
Upgrade to Glslang 11.0.0 (#1466)
jsmall-nvidia
2020-03-05
Safer binary compatibilty betwee 1.0 and 1.1 versions, without using struct e...
jsmall-nvidia
2020-03-05
Feature/glslang spirv version (#1256)
jsmall-nvidia
2019-10-17
Enable spriv-opt on spirv (#1076)
Robert Stepinski
2019-09-04
Allow multiple threads to call glslang (#1046)
jsmall-nvidia
2018-11-12
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-10-04
Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-09-21
Remove the "hack sampler" workaround (#648)
Tim Foley
2017-09-29
Get tests running/passing under Linux (#194)
Tim Foley
2017-09-27
First attempt at a Linux build (#193)
Tim Foley
2017-07-19
Build a dynamic library for Slang
Tim Foley