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Making it easier to work with shaders
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slang-glslang
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slang-glslang.cpp
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Author
Age
*
Use glslang public API (#8369)
Jeremy Hayes
2025-10-01
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Rewriting the lower-buffer-element-type pass to avoid unnecessary packing/unp...
Yong He
2025-09-30
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Fix spurious vk::binding warnings when attribute is present (#7581)
Copilot
2025-07-02
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Update spirv-tools to for SDK v2025.2 (#6893)
Gangzheng Tong
2025-04-25
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IR: Add SPIR-V disassembly for embedded downstream IR dumps (#6529)
Mukund Keshava
2025-03-11
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UseHighestVersion when calling spirv-link (#6559)
cheneym2
2025-03-10
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Support SPIR-V deferred linking option (#6500)
cheneym2
2025-03-05
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Fix precompiledTargetModule tests (#6455)
cheneym2
2025-02-26
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Enable friendly-name option for SPIRV dump and validation (#6465)
Jay Kwak
2025-02-26
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Use disassemble API from SPIRV-Tools (#6001)
Jay Kwak
2025-01-07
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Bump spirv-header/tools/glslang (#5834)
Ellie Hermaszewska
2024-12-12
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Move switch statement bodies to their own lines (#5493)
Ellie Hermaszewska
2024-11-05
*
format
Ellie Hermaszewska
2024-10-29
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Remove includes of glslang private headers (#5059)
arcady-lunarg
2024-09-15
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Print SPIRV validation error message (#4697)
Jay Kwak
2024-07-23
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Use slang-glslang.dll for spirv-validation (#4642)
Jay Kwak
2024-07-17
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Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
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Fix the build when you try to build slang-glslang (#3599)
Jay Kwak
2024-02-17
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Update prebuilt glslang binaries. (#3267)
Yong He
2023-10-09
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Run curated spirv-opt passes through slang-glslang. (#3266)
Yong He
2023-10-09
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Support per field matrix layout (#3101)
Yong He
2023-08-14
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Make sure glsl source in spirv is included when compiling with -g3 (#3099)
Yong He
2023-08-11
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Fix -fvk-use-entrypoint-name. (#3066)
Yong He
2023-08-07
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Add option to use original entrypoint in spirv output. (#3047)
Yong He
2023-08-04
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Include NonSemanticDebugInfo when calling glslang (#3030)
Yong He
2023-07-27
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Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
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Add mesh and amplification shaders to slang-glslang (#2516)
Ellie Hermaszewska
2022-11-15
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glslang: 11.10.0-16-g42398c93 -> 11.12.0-32-gf74f37c5 (#2507)
Ellie Hermaszewska
2022-11-14
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Upgrade to glslang 11.10.0+ (#2306)
jsmall-nvidia
2022-07-01
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Add SPIR-V debug information via GLSLANG (#2142)
jsmall-nvidia
2022-02-23
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SPIR-V fixes (#1992)
jsmall-nvidia
2021-10-27
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SPIR-V optimization diagnostics (#1989)
jsmall-nvidia
2021-10-26
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Improving glslang -O1 passes (#1926)
jsmall-nvidia
2021-09-01
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Improvements around glslang optimization (#1916)
jsmall-nvidia
2021-07-29
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Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-20
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Removed use of pthreads in glslang (#1517)
jsmall-nvidia
2020-08-27
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Bugfix: WaveActiveCountBits on glsl output. (#1488)
jsmall-nvidia
2020-08-11
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Glslang texel offset bug fix (#1485)
jsmall-nvidia
2020-08-10
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Upgrade to Glslang 11.0.0 (#1466)
jsmall-nvidia
2020-07-31
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Safer binary compatibilty betwee 1.0 and 1.1 versions, without using struct e...
jsmall-nvidia
2020-03-05
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Feature/glslang spirv version (#1256)
jsmall-nvidia
2020-03-05
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Enable spriv-opt on spirv (#1076)
Robert Stepinski
2019-10-17
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Allow multiple threads to call glslang (#1046)
jsmall-nvidia
2019-09-04
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Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-11-12
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Support cross-compilation of ray tracing shaders to Vulkan (#663)
Tim Foley
2018-10-04
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Remove the "hack sampler" workaround (#648)
Tim Foley
2018-09-21
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Get tests running/passing under Linux (#194)
Tim Foley
2017-09-29
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First attempt at a Linux build (#193)
Tim Foley
2017-09-27
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Build a dynamic library for Slang
Tim Foley
2017-07-19