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Making it easier to work with shaders
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Author
2017-08-16
More work on IR
Tim Foley
2017-08-14
Add an explicit `Name` type
Tim Foley
2017-08-10
Make source location lightweight
Tim Foley
2017-07-21
Add an API option to control emission of `#line` directives
Tim Foley
2017-07-19
Build a dynamic library for Slang
Tim Foley
2017-07-14
Don't assign a `binding` to a `push_constant` buffer
Tim Foley
2017-07-13
Add support for dumping intermediates for debugging.
Tim Foley
2017-07-13
Allow GLSL `#version` to be selected based on profile
Tim Foley
2017-07-12
Add basic reflection query for checking if entry point is "sample-rate"
Tim Foley
2017-07-12
Add per-entry-point information to reflection JSON dumps
Tim Foley
2017-07-10
Removed spGetTranslationUnitCode; Unified EntryPointResult/TranslationUnitRes...
Kai-Hwa Yao
2017-07-10
Refactored compile output to work with raw data instead of Strings
Kai-Hwa Yao
2017-07-10
Cleanups for test cases:
Tim Foley
2017-07-07
Add some reflection support for SSBO and `tbuffer` declarations
Tim Foley
2017-07-07
Fix typo in parameter category name
Tim Foley
2017-07-06
Start to support cross-compilation via "lowering" pass
Tim Foley
2017-06-26
Replace "auto-import" with `#import`
Tim Foley
2017-06-20
Overhaul handling of entry points and translation units.
Tim Foley
2017-06-19
Allow for automatic importing of Slang code
Tim Foley
2017-06-15
Remove more "core" code that isn't used.
Tim Foley
2017-06-13
First pass at support for cross-compilation
Tim Foley
2017-06-09
Initial import of code.
Tim Foley