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* Fix premake5.lua for profile (#1604)jsmall-nvidia2020-11-17
* Single pass C++ extraction (#1583)jsmall-nvidia2020-10-22
* Small improvement in AST serialization (#1582)jsmall-nvidia2020-10-20
* Use Reflection for (Serial)RefObject Serialization (#1567)jsmall-nvidia2020-10-06
* Enable default cpp prelude. (#1560)Yong He2020-09-24
* Simplify workflow when using NVAPI (#1556)Tim Foley2020-09-23
* Embed default prelude for CUDA (#1546)Tim Foley2020-09-17
* Removed use of pthreads in glslang (#1517)jsmall-nvidia2020-08-27
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* Upgrade to Glslang 11.0.0 (#1466)jsmall-nvidia2020-07-31
* CPU/GPU Compute Shader Example (#1451)Dietrich Geisler2020-07-23
* Running generators as separate premake project step (#1441)jsmall-nvidia2020-07-16
* Heterogeneous example (#1399)Dietrich Geisler2020-06-24
* * Fix warnings from preludejsmall-nvidia2020-06-18
* AST dumping via C++ Extractor reflection (#1348)jsmall-nvidia2020-05-20
* AST nodes using C++ Extractor (#1341)jsmall-nvidia2020-05-08
* C++ Extractor (#1337)jsmall-nvidia2020-05-04
* Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley2020-04-08
* Added --cuda-sdk-path option to premake5.lua. (#1278)jsmall-nvidia2020-03-17
* Feature/profile tool (#1251)jsmall-nvidia2020-03-02
* Initial steps on GPU printing example (#1197)Tim Foley2020-02-03
* Fix x86 compilation with CUDA enabled. (#1193)jsmall-nvidia2020-01-30
* Setup of runtime cuda device (#1162)jsmall-nvidia2020-01-08
* Initial work on direct emission of SPIR-V (#1118)Tim Foley2019-11-14
* Enable use of pre-built glslang binaries (#1120)Tim Foley2019-11-14
* Add a premake flag to control whether glslang is built from source (#1122)Tim Foley2019-11-13
* Enable spriv-opt on spirv (#1076)Robert Stepinski2019-10-17
* CPU Hello World (#1065)jsmall-nvidia2019-09-23
* Remove remaining unused cpu-render-test files/references. (#1054)jsmall-nvidia2019-09-16
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13
* CPU compute testing on non windows targets (#1045)jsmall-nvidia2019-09-09
* Use d3dcompiler_47.dll from slang-binaries on windows. (#1047)jsmall-nvidia2019-09-06
* Visual Studio compilation working in test harness (#979)jsmall-nvidia2019-06-12
* Runtime execution of Visual Studio Compiler (#978)jsmall-nvidia2019-06-12
* Feature/build osx (#955)jsmall-nvidia2019-04-25
* Feature/uint int definition (#954)jsmall-nvidia2019-04-25
* Fixed building on CygWin with clang gcc (#953)jsmall-nvidia2019-04-25
* Hotfix/remove null this work around (#831)jsmall-nvidia2019-02-07
* Feature/test tool shared libraries (#758)jsmall-nvidia2018-12-17
* Running tests in slang-test process (#740)jsmall-nvidia2018-12-12
* Remove the "VM" and "bytecode" features (#745)Tim Foley2018-12-10
* Feature/early depth stencil (#727)jsmall-nvidia2018-11-21
* Feature/shared library refactor (#712)jsmall-nvidia2018-11-06
* Newer versions of gcc, optimize away tests for this being null, because this ...jsmall-nvidia2018-11-01
* Added support for cross-compilation. (#707)jsmall-nvidia2018-10-31
* Premake improvements (#696)jsmall-nvidia2018-10-26
* Feature/file system cache (#692)jsmall-nvidia2018-10-26
* Feature/premake linux (#689)jsmall-nvidia2018-10-25
* Add basic support for "Dear IMGUI" (#625)Tim Foley2018-08-06
* Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley2018-08-03