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| author | Tim Foley <tfoleyNV@users.noreply.github.com> | 2018-08-06 15:52:38 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-08-06 15:52:38 -0700 |
| commit | 73ff6907d723003d30e400f661876e7960de574f (patch) | |
| tree | 76fb87e0d7cdf6310c4a62753556dbf061842d7b /premake5.lua | |
| parent | 68d705f6c805c9b4d31b386e065762e6db13ad18 (diff) | |
Add basic support for "Dear IMGUI" (#625)
This isn't being made visible just yet, but it will allow us to have a simple UI for loading models into the model-viewer example.
In order to support rendering with IMGUI I had to add the following to the `Renderer` layer:
* viewports
* scissor rects
* blend support
These are really only fully implemented for D3D11, but adding them to the other back-ends should be a reasonably small task.
Diffstat (limited to 'premake5.lua')
| -rw-r--r-- | premake5.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/premake5.lua b/premake5.lua index 1c900c876..73c7f65e2 100644 --- a/premake5.lua +++ b/premake5.lua @@ -394,7 +394,7 @@ tool "gfx" -- rather than a stand-alone executable. kind "StaticLib" - includedirs { ".", "external", "source" } + includedirs { ".", "external", "source", "external/imgui" } filter { "system:windows" } |
