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Making it easier to work with shaders
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premake5.lua
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Author
Age
*
Upgrade slang-binaries for glslang 11.1.0 (#1664)
Tim Foley
2021-01-21
*
Update glslang to 11.1.0 (#1662)
Tim Foley
2021-01-20
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
LZ4 compression support (#1654)
jsmall-nvidia
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
OSX Build/glslang premake fix (#1641)
jsmall-nvidia
2020-12-15
*
Implements CUDA renderer in gfx. (#1637)
Yong He
2020-12-11
*
Building with embedded stdlib (#1634)
jsmall-nvidia
2020-12-10
*
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-07
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04
*
Add github action to verify vs project file consistency. (#1625)
Yong He
2020-12-03
*
Zip FileSystem support (#1617)
jsmall-nvidia
2020-12-02
*
Fix premake5.lua for profile (#1604)
jsmall-nvidia
2020-11-17
*
Single pass C++ extraction (#1583)
jsmall-nvidia
2020-10-22
*
Small improvement in AST serialization (#1582)
jsmall-nvidia
2020-10-20
*
Use Reflection for (Serial)RefObject Serialization (#1567)
jsmall-nvidia
2020-10-06
*
Enable default cpp prelude. (#1560)
Yong He
2020-09-24
*
Simplify workflow when using NVAPI (#1556)
Tim Foley
2020-09-23
*
Embed default prelude for CUDA (#1546)
Tim Foley
2020-09-17
*
Removed use of pthreads in glslang (#1517)
jsmall-nvidia
2020-08-27
*
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
*
Upgrade to Glslang 11.0.0 (#1466)
jsmall-nvidia
2020-07-31
*
CPU/GPU Compute Shader Example (#1451)
Dietrich Geisler
2020-07-23
*
Running generators as separate premake project step (#1441)
jsmall-nvidia
2020-07-16
*
Heterogeneous example (#1399)
Dietrich Geisler
2020-06-24
*
* Fix warnings from prelude
jsmall-nvidia
2020-06-18
*
AST dumping via C++ Extractor reflection (#1348)
jsmall-nvidia
2020-05-20
*
AST nodes using C++ Extractor (#1341)
jsmall-nvidia
2020-05-08
*
C++ Extractor (#1337)
jsmall-nvidia
2020-05-04
*
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-04-08
*
Added --cuda-sdk-path option to premake5.lua. (#1278)
jsmall-nvidia
2020-03-17
*
Feature/profile tool (#1251)
jsmall-nvidia
2020-03-02
*
Initial steps on GPU printing example (#1197)
Tim Foley
2020-02-03
*
Fix x86 compilation with CUDA enabled. (#1193)
jsmall-nvidia
2020-01-30
*
Setup of runtime cuda device (#1162)
jsmall-nvidia
2020-01-08
*
Initial work on direct emission of SPIR-V (#1118)
Tim Foley
2019-11-14
*
Enable use of pre-built glslang binaries (#1120)
Tim Foley
2019-11-14
*
Add a premake flag to control whether glslang is built from source (#1122)
Tim Foley
2019-11-13
*
Enable spriv-opt on spirv (#1076)
Robert Stepinski
2019-10-17
*
CPU Hello World (#1065)
jsmall-nvidia
2019-09-23
*
Remove remaining unused cpu-render-test files/references. (#1054)
jsmall-nvidia
2019-09-16
*
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-09-13
*
CPU compute testing on non windows targets (#1045)
jsmall-nvidia
2019-09-09
*
Use d3dcompiler_47.dll from slang-binaries on windows. (#1047)
jsmall-nvidia
2019-09-06
*
Visual Studio compilation working in test harness (#979)
jsmall-nvidia
2019-06-12
*
Runtime execution of Visual Studio Compiler (#978)
jsmall-nvidia
2019-06-12
*
Feature/build osx (#955)
jsmall-nvidia
2019-04-25
*
Feature/uint int definition (#954)
jsmall-nvidia
2019-04-25
*
Fixed building on CygWin with clang gcc (#953)
jsmall-nvidia
2019-04-25
*
Hotfix/remove null this work around (#831)
jsmall-nvidia
2019-02-07
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