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Making it easier to work with shaders
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Author
Age
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Add texture tri-linear autodiff example. (#2715)
Yong He
2023-03-21
*
Add ASAN support + fixes (#2614)
skallweitNV
2023-01-27
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Basic pointer usages. (#2342)
Yong He
2022-08-03
*
Allow `class` to implement COM interface, [DLLExport] (#2338)
Yong He
2022-07-25
*
Actual global support (#2262)
jsmall-nvidia
2022-06-08
*
COM interfaces with host callable (#2258)
jsmall-nvidia
2022-06-02
*
New language feature: basic error handling. (#2253)
Yong He
2022-06-01
*
Initial support for COM interface in host code. (#2230)
Yong He
2022-05-10
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
Support `[DllImport]` (#2181)
Yong He
2022-04-12
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-11
*
Fix MacOSX build issues (#2124)
jsmall-nvidia
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2022-02-03
*
Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)
David Siher
2022-01-27
*
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-21
*
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Fix shader-toy example. (#2047)
Yong He
2021-12-06
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Diagnostic for no type conformance + bug fix. (#1985)
Yong He
2021-10-21
*
Generalize heterogenous code emit (#1968)
David Siher
2021-10-19
*
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-09-14
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Fix typo in comment. (#1907)
Andrew Adams
2021-07-09
*
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-09
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
StructTag versioning (#1888)
jsmall-nvidia
2021-06-18
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Add Hello world example. (#1797)
Yong He
2021-04-16
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Organize landing page (#1769)
Tim Foley
2021-03-30
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-22
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