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AgeCommit message (Expand)Author
2024-05-13[gfx] specify resource view buffer range in bytes (#4149)skallweitNV
2024-02-23Add slangc interface to compile and use ir modules. (#3615)Yong He
2023-12-18macos/vulkan support (#3418)skallweitNV
2023-12-06Support visibility control and default to `internal`. (#3380)Yong He
2023-10-25Update autodiff-texture example with one that auto-diffs a reference impl. (#...Sai Praveen Bangaru
2023-09-18Use direct spirv in hello-world example. (#3207)Yong He
2023-07-18nsight Aftermath crash example (#2984)jsmall-nvidia
2023-04-14Some small fixes with Windows/DX usage (#2797)Ellie Hermaszewska
2023-03-21Add texture tri-linear autodiff example. (#2715)Yong He
2023-01-27Add ASAN support + fixes (#2614)skallweitNV
2022-08-16Add gfx interface definition in Slang. (#2364)Yong He
2022-08-03Basic pointer usages. (#2342)Yong He
2022-07-25Allow `class` to implement COM interface, [DLLExport] (#2338)Yong He
2022-06-08Actual global support (#2262)jsmall-nvidia
2022-06-02COM interfaces with host callable (#2258)jsmall-nvidia
2022-06-01New language feature: basic error handling. (#2253)Yong He
2022-05-10Initial support for COM interface in host code. (#2230)Yong He
2022-05-04Changed all uses of attachment (in the context of render/depth stencil target...lucy96chen
2022-04-12Support `[DllImport]` (#2181)Yong He
2022-03-28Allow slangc to generate exe from .slang file. (#2170)Yong He
2022-03-11gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...Yong He
2022-02-10Fix MacOSX build issues (#2124)jsmall-nvidia
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-02-03Fixed naming conflicts in heterogeneous-hello-world (#2114)David Siher
2022-01-27Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)David Siher
2022-01-21GFX: seperated ShaderTable. (#2090)Yong He
2022-01-19More fixes to GFX d3d12. (#2084)Yong He
2022-01-14Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-10Draw call tests for Vulkan (#2073)lucy96chen
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
2021-12-06Fix shader-toy example. (#2047)Yong He
2021-10-26Expanded gfx::Format to include additional formats (#1982)lucy96chen
2021-10-21Diagnostic for no type conformance + bug fix. (#1985)Yong He
2021-10-19Generalize heterogenous code emit (#1968)David Siher
2021-09-14Bring heterogeneous-hello-world back up to date. (#1935)David Siher
2021-07-28Experimental DXR1.0 support in gfx. (#1915)Yong He
2021-07-09Fix typo in comment. (#1907)Andrew Adams
2021-07-09[gfx] Inline raytracing fixes in response to code review. (#1905)Yong He
2021-07-08Implement gfx inline ray tracing on D3D12. (#1902)Yong He
2021-06-30[gfx] Add inline ray tracing support. (#1899)Yong He
2021-06-18StructTag versioning (#1888)jsmall-nvidia
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-04-29Update gfx back-ends to handle static specialization (#1826)Tim Foley
2021-04-29`gfx` DebugCallback and debug layer. (#1822)Yong He
2021-04-24Remove resource `Usage` from `gfx` interface. (#1813)Yong He
2021-04-20Various fixes to make `model-viewer` example almost working. (#1801)Yong He
2021-04-16Add Hello world example. (#1797)Yong He