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Making it easier to work with shaders
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Author
Age
*
Feature/capture unit test (#4898)
kaizhangNV
2024-08-22
*
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-17
*
Resource searching for examples (#4518)
venkataram-nv
2024-07-01
*
Improve documentation and example formatting consistency (#4299)
Matthew Moulton
2024-06-07
*
Fixed profile string per request in pr#4268 (#4297)
Hai Nguyen
2024-06-06
*
Fixes incorrect profile string (#4268)
Hai Nguyen
2024-06-04
*
[gfx] specify resource view buffer range in bytes (#4149)
skallweitNV
2024-05-13
*
Add slangc interface to compile and use ir modules. (#3615)
Yong He
2024-02-23
*
macos/vulkan support (#3418)
skallweitNV
2023-12-18
*
Support visibility control and default to `internal`. (#3380)
Yong He
2023-12-06
*
Update autodiff-texture example with one that auto-diffs a reference impl. (#...
Sai Praveen Bangaru
2023-10-25
*
Use direct spirv in hello-world example. (#3207)
Yong He
2023-09-18
*
nsight Aftermath crash example (#2984)
jsmall-nvidia
2023-07-18
*
Some small fixes with Windows/DX usage (#2797)
Ellie Hermaszewska
2023-04-14
*
Add texture tri-linear autodiff example. (#2715)
Yong He
2023-03-21
*
Add ASAN support + fixes (#2614)
skallweitNV
2023-01-27
*
Add gfx interface definition in Slang. (#2364)
Yong He
2022-08-16
*
Basic pointer usages. (#2342)
Yong He
2022-08-03
*
Allow `class` to implement COM interface, [DLLExport] (#2338)
Yong He
2022-07-25
*
Actual global support (#2262)
jsmall-nvidia
2022-06-08
*
COM interfaces with host callable (#2258)
jsmall-nvidia
2022-06-02
*
New language feature: basic error handling. (#2253)
Yong He
2022-06-01
*
Initial support for COM interface in host code. (#2230)
Yong He
2022-05-10
*
Changed all uses of attachment (in the context of render/depth stencil target...
lucy96chen
2022-05-04
*
Support `[DllImport]` (#2181)
Yong He
2022-04-12
*
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-28
*
gfx: Add `ITransientResourceHeap::finish()` to avoid `Signal` after every que...
Yong He
2022-03-11
*
Fix MacOSX build issues (#2124)
jsmall-nvidia
2022-02-10
*
Various fixes to gfx. (#2120)
Yong He
2022-02-09
*
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2022-02-03
*
Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)
David Siher
2022-01-27
*
GFX: seperated ShaderTable. (#2090)
Yong He
2022-01-21
*
More fixes to GFX d3d12. (#2084)
Yong He
2022-01-19
*
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-14
*
Various fixes to gfx. (#2074)
Yong He
2022-01-10
*
Draw call tests for Vulkan (#2073)
lucy96chen
2022-01-10
*
Buffer allocation backend. (#2045)
ZanderMajercik
2022-01-04
*
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-09
*
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-12-07
*
Fix shader-toy example. (#2047)
Yong He
2021-12-06
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Diagnostic for no type conformance + bug fix. (#1985)
Yong He
2021-10-21
*
Generalize heterogenous code emit (#1968)
David Siher
2021-10-19
*
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-09-14
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Fix typo in comment. (#1907)
Andrew Adams
2021-07-09
*
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-09
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
StructTag versioning (#1888)
jsmall-nvidia
2021-06-18
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