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Making it easier to work with shaders
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Author
Age
*
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-26
*
Diagnostic for no type conformance + bug fix. (#1985)
Yong He
2021-10-21
*
Generalize heterogenous code emit (#1968)
David Siher
2021-10-19
*
Bring heterogeneous-hello-world back up to date. (#1935)
David Siher
2021-09-14
*
Experimental DXR1.0 support in gfx. (#1915)
Yong He
2021-07-28
*
Fix typo in comment. (#1907)
Andrew Adams
2021-07-09
*
[gfx] Inline raytracing fixes in response to code review. (#1905)
Yong He
2021-07-09
*
Implement gfx inline ray tracing on D3D12. (#1902)
Yong He
2021-07-08
*
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-06-30
*
StructTag versioning (#1888)
jsmall-nvidia
2021-06-18
*
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-05-21
*
Update gfx back-ends to handle static specialization (#1826)
Tim Foley
2021-04-29
*
`gfx` DebugCallback and debug layer. (#1822)
Yong He
2021-04-29
*
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-24
*
Various fixes to make `model-viewer` example almost working. (#1801)
Yong He
2021-04-20
*
Add Hello world example. (#1797)
Yong He
2021-04-16
*
Update `model-viewer` example and fixing compiler bugs. (#1795)
Yong He
2021-04-16
*
Transient root shader object. (#1782)
Yong He
2021-04-05
*
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-31
*
Organize landing page (#1769)
Tim Foley
2021-03-30
*
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-25
*
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-24
*
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-22
*
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-18
*
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-11
*
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-10
*
Refactor window library. (#1739)
Yong He
2021-03-08
*
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-03-04
*
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-24
*
Make gfx library visible to external user. (#1719)
Yong He
2021-02-19
*
Streamline shader object creation (#1717)
Tim Foley
2021-02-17
*
Shader-Object example (#1694)
Yong He
2021-02-05
*
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-02-04
*
Make own a slang session. (#1678)
Yong He
2021-01-27
*
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-26
*
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-17
*
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-14
*
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-11
*
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2021-01-06
*
Heterogeneous Flag Error Visibility (#1642)
Dietrich Geisler
2020-12-18
*
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-07
*
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-12-04
*
Add API for whole program compilation. (#1562)
Yong He
2020-09-26
*
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-21
*
GPU Foreach Loop (#1498)
Dietrich Geisler
2020-08-17
*
GPU Foreach Parsing and Checking (#1482)
Dietrich Geisler
2020-08-12
*
Binary for Heterogeneous Example (#1467)
Dietrich Geisler
2020-07-31
*
Baseline Heterogeneous Example (#1460)
Dietrich Geisler
2020-07-27
*
CPU/GPU Compute Shader Example (#1451)
Dietrich Geisler
2020-07-23
*
Multiple Entry Point Backend (#1437)
Dietrich Geisler
2020-07-20
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