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authorYong He <yonghe@outlook.com>2021-01-17 22:00:49 -0800
committerGitHub <noreply@github.com>2021-01-17 22:00:49 -0800
commit1296c7bb55b14db24308f31cacdda7f7a71fc937 (patch)
tree935ebf1e829361a17f98f5ead3460998719acf42 /examples
parent2a5d5b32348c33aac7ca62aa9a4c2bb7cff8e08a (diff)
Make `gfx` compile to a DLL. (#1660)
* Make `gfx` compile to a DLL. * Fix cuda * Fix cuda build * Bug gl screen capture bug.
Diffstat (limited to 'examples')
-rw-r--r--examples/gpu-printing/main.cpp3
-rw-r--r--examples/hello-world/main.cpp3
-rw-r--r--examples/heterogeneous-hello-world/main.cpp3
-rw-r--r--examples/model-viewer/main.cpp3
-rw-r--r--examples/shader-toy/main.cpp3
5 files changed, 5 insertions, 10 deletions
diff --git a/examples/gpu-printing/main.cpp b/examples/gpu-printing/main.cpp
index 03b20b969..57e096043 100644
--- a/examples/gpu-printing/main.cpp
+++ b/examples/gpu-printing/main.cpp
@@ -6,7 +6,6 @@
using Slang::ComPtr;
#include "gfx/render.h"
-#include "gfx/d3d11/render-d3d11.h"
#include "tools/graphics-app-framework/window.h"
#include "source/core/slang-basic.h"
using namespace gfx;
@@ -119,7 +118,7 @@ Result execute()
windowDesc.height = gWindowHeight;
gWindow = createWindow(windowDesc);
- createD3D11Renderer(gRenderer.writeRef());
+ gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef());
IRenderer::Desc rendererDesc;
rendererDesc.width = gWindowWidth;
rendererDesc.height = gWindowHeight;
diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp
index 77ca8a978..959aa2881 100644
--- a/examples/hello-world/main.cpp
+++ b/examples/hello-world/main.cpp
@@ -33,7 +33,6 @@
// design choices in their abstraction layer.
//
#include "gfx/render.h"
-#include "gfx/d3d11/render-d3d11.h"
#include "tools/graphics-app-framework/window.h"
#include "slang-com-ptr.h"
#include "source/core/slang-basic.h"
@@ -261,7 +260,7 @@ Slang::Result initialize()
// A future version of this example may support multiple
// platforms/APIs.
//
- createD3D11Renderer(gRenderer.writeRef());
+ gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef());
IRenderer::Desc rendererDesc;
rendererDesc.width = gWindowWidth;
rendererDesc.height = gWindowHeight;
diff --git a/examples/heterogeneous-hello-world/main.cpp b/examples/heterogeneous-hello-world/main.cpp
index 0446ea1a7..8cf3894ed 100644
--- a/examples/heterogeneous-hello-world/main.cpp
+++ b/examples/heterogeneous-hello-world/main.cpp
@@ -34,7 +34,6 @@
//
#include "slang-com-ptr.h"
#include "gfx/render.h"
-#include "gfx/d3d11/render-d3d11.h"
#include "tools/graphics-app-framework/window.h"
#include "../../prelude/slang-cpp-types.h"
#include "source/core/slang-basic.h"
@@ -124,7 +123,7 @@ gfx::IRenderer* createRenderer(
// A future version of this example may support multiple
// platforms/APIs.
//
- createD3D11Renderer(gRenderer.writeRef());
+ gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef());
IRenderer::Desc rendererDesc;
rendererDesc.width = windowWidth;
rendererDesc.height = windowHeight;
diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp
index 387ec7293..720d421e2 100644
--- a/examples/model-viewer/main.cpp
+++ b/examples/model-viewer/main.cpp
@@ -18,7 +18,6 @@
//
#include "graphics-app-framework/model.h"
#include "gfx/render.h"
-#include "gfx/d3d11/render-d3d11.h"
#include "graphics-app-framework/vector-math.h"
#include "graphics-app-framework/window.h"
#include "graphics-app-framework/gui.h"
@@ -2051,7 +2050,7 @@ Result initialize()
windowDesc.userData = this;
gWindow = createWindow(windowDesc);
- createD3D11Renderer(gRenderer.writeRef());
+ gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef());
IRenderer::Desc rendererDesc;
rendererDesc.width = gWindowWidth;
rendererDesc.height = gWindowHeight;
diff --git a/examples/shader-toy/main.cpp b/examples/shader-toy/main.cpp
index e2efc325c..23193496b 100644
--- a/examples/shader-toy/main.cpp
+++ b/examples/shader-toy/main.cpp
@@ -20,7 +20,6 @@ using Slang::ComPtr;
// compiler, and API.
//
#include "gfx/render.h"
-#include "gfx/d3d11/render-d3d11.h"
#include "tools/graphics-app-framework/window.h"
#include "source/core/slang-basic.h"
@@ -385,7 +384,7 @@ Result initialize()
windowDesc.userData = this;
gWindow = createWindow(windowDesc);
- createD3D11Renderer(gRenderer.writeRef());
+ gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef());
IRenderer::Desc rendererDesc;
rendererDesc.width = gWindowWidth;
rendererDesc.height = gWindowHeight;