diff options
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/gpu-printing/main.cpp | 3 | ||||
| -rw-r--r-- | examples/hello-world/main.cpp | 3 | ||||
| -rw-r--r-- | examples/heterogeneous-hello-world/main.cpp | 3 | ||||
| -rw-r--r-- | examples/model-viewer/main.cpp | 3 | ||||
| -rw-r--r-- | examples/shader-toy/main.cpp | 3 |
5 files changed, 5 insertions, 10 deletions
diff --git a/examples/gpu-printing/main.cpp b/examples/gpu-printing/main.cpp index 03b20b969..57e096043 100644 --- a/examples/gpu-printing/main.cpp +++ b/examples/gpu-printing/main.cpp @@ -6,7 +6,6 @@ using Slang::ComPtr; #include "gfx/render.h" -#include "gfx/d3d11/render-d3d11.h" #include "tools/graphics-app-framework/window.h" #include "source/core/slang-basic.h" using namespace gfx; @@ -119,7 +118,7 @@ Result execute() windowDesc.height = gWindowHeight; gWindow = createWindow(windowDesc); - createD3D11Renderer(gRenderer.writeRef()); + gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef()); IRenderer::Desc rendererDesc; rendererDesc.width = gWindowWidth; rendererDesc.height = gWindowHeight; diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp index 77ca8a978..959aa2881 100644 --- a/examples/hello-world/main.cpp +++ b/examples/hello-world/main.cpp @@ -33,7 +33,6 @@ // design choices in their abstraction layer. // #include "gfx/render.h" -#include "gfx/d3d11/render-d3d11.h" #include "tools/graphics-app-framework/window.h" #include "slang-com-ptr.h" #include "source/core/slang-basic.h" @@ -261,7 +260,7 @@ Slang::Result initialize() // A future version of this example may support multiple // platforms/APIs. // - createD3D11Renderer(gRenderer.writeRef()); + gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef()); IRenderer::Desc rendererDesc; rendererDesc.width = gWindowWidth; rendererDesc.height = gWindowHeight; diff --git a/examples/heterogeneous-hello-world/main.cpp b/examples/heterogeneous-hello-world/main.cpp index 0446ea1a7..8cf3894ed 100644 --- a/examples/heterogeneous-hello-world/main.cpp +++ b/examples/heterogeneous-hello-world/main.cpp @@ -34,7 +34,6 @@ // #include "slang-com-ptr.h" #include "gfx/render.h" -#include "gfx/d3d11/render-d3d11.h" #include "tools/graphics-app-framework/window.h" #include "../../prelude/slang-cpp-types.h" #include "source/core/slang-basic.h" @@ -124,7 +123,7 @@ gfx::IRenderer* createRenderer( // A future version of this example may support multiple // platforms/APIs. // - createD3D11Renderer(gRenderer.writeRef()); + gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef()); IRenderer::Desc rendererDesc; rendererDesc.width = windowWidth; rendererDesc.height = windowHeight; diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp index 387ec7293..720d421e2 100644 --- a/examples/model-viewer/main.cpp +++ b/examples/model-viewer/main.cpp @@ -18,7 +18,6 @@ // #include "graphics-app-framework/model.h" #include "gfx/render.h" -#include "gfx/d3d11/render-d3d11.h" #include "graphics-app-framework/vector-math.h" #include "graphics-app-framework/window.h" #include "graphics-app-framework/gui.h" @@ -2051,7 +2050,7 @@ Result initialize() windowDesc.userData = this; gWindow = createWindow(windowDesc); - createD3D11Renderer(gRenderer.writeRef()); + gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef()); IRenderer::Desc rendererDesc; rendererDesc.width = gWindowWidth; rendererDesc.height = gWindowHeight; diff --git a/examples/shader-toy/main.cpp b/examples/shader-toy/main.cpp index e2efc325c..23193496b 100644 --- a/examples/shader-toy/main.cpp +++ b/examples/shader-toy/main.cpp @@ -20,7 +20,6 @@ using Slang::ComPtr; // compiler, and API. // #include "gfx/render.h" -#include "gfx/d3d11/render-d3d11.h" #include "tools/graphics-app-framework/window.h" #include "source/core/slang-basic.h" @@ -385,7 +384,7 @@ Result initialize() windowDesc.userData = this; gWindow = createWindow(windowDesc); - createD3D11Renderer(gRenderer.writeRef()); + gfxGetCreateFunc(gfx::RendererType::DirectX11)(gRenderer.writeRef()); IRenderer::Desc rendererDesc; rendererDesc.width = gWindowWidth; rendererDesc.height = gWindowHeight; |
