diff options
| author | Yong He <yonghe@outlook.com> | 2021-01-06 12:58:57 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-06 12:58:57 -0800 |
| commit | 92636513abe72d2da0c45f0e2c1235415e0671c3 (patch) | |
| tree | 234136e9d89006df9d6775e8bcd07e91ae344af7 /examples | |
| parent | 706d4f91e269d473c963d31792fb2c8320933c9b (diff) | |
Refactor GUI/Window utils out of gfx library (#1649)
Co-authored-by: Yong He <yhe@nvidia.com>
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/gpu-printing/main.cpp | 2 | ||||
| -rw-r--r-- | examples/hello-world/main.cpp | 2 | ||||
| -rw-r--r-- | examples/heterogeneous-hello-world/main.cpp | 2 | ||||
| -rw-r--r-- | examples/model-viewer/main.cpp | 8 | ||||
| -rw-r--r-- | examples/shader-toy/main.cpp | 2 |
5 files changed, 8 insertions, 8 deletions
diff --git a/examples/gpu-printing/main.cpp b/examples/gpu-printing/main.cpp index 49a8912db..10af0eef7 100644 --- a/examples/gpu-printing/main.cpp +++ b/examples/gpu-printing/main.cpp @@ -7,7 +7,7 @@ using Slang::ComPtr; #include "gfx/render.h" #include "gfx/d3d11/render-d3d11.h" -#include "gfx/window.h" +#include "tools/graphics-app-framework/window.h" using namespace gfx; #include <string> diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp index 4a15bd4fa..9618b8c4d 100644 --- a/examples/hello-world/main.cpp +++ b/examples/hello-world/main.cpp @@ -34,7 +34,7 @@ // #include "gfx/render.h" #include "gfx/d3d11/render-d3d11.h" -#include "gfx/window.h" +#include "tools/graphics-app-framework/window.h" using namespace gfx; // For the purposes of a small example, we will define the vertex data for a diff --git a/examples/heterogeneous-hello-world/main.cpp b/examples/heterogeneous-hello-world/main.cpp index 6159f8d44..8c31e7a4c 100644 --- a/examples/heterogeneous-hello-world/main.cpp +++ b/examples/heterogeneous-hello-world/main.cpp @@ -34,7 +34,7 @@ // #include "gfx/render.h" #include "gfx/d3d11/render-d3d11.h" -#include "gfx/window.h" +#include "tools/graphics-app-framework/window.h" #include "../../prelude/slang-cpp-types.h" using namespace gfx; diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp index 6687d9338..9507f2e2f 100644 --- a/examples/model-viewer/main.cpp +++ b/examples/model-viewer/main.cpp @@ -16,12 +16,12 @@ // We will again make use of a simple graphics API abstraction // layer, just to keep the examples short and to the point. // -#include "gfx/model.h" +#include "graphics-app-framework/model.h" #include "gfx/render.h" #include "gfx/d3d11/render-d3d11.h" -#include "gfx/vector-math.h" -#include "gfx/window.h" -#include "gfx/gui.h" +#include "graphics-app-framework/vector-math.h" +#include "graphics-app-framework/window.h" +#include "graphics-app-framework/gui.h" using namespace gfx; // We will use a few utilities from the C++ standard library, diff --git a/examples/shader-toy/main.cpp b/examples/shader-toy/main.cpp index 1efc3c745..403456036 100644 --- a/examples/shader-toy/main.cpp +++ b/examples/shader-toy/main.cpp @@ -21,7 +21,7 @@ using Slang::ComPtr; // #include "gfx/render.h" #include "gfx/d3d11/render-d3d11.h" -#include "gfx/window.h" +#include "tools/graphics-app-framework/window.h" using namespace gfx; // In order to display a shader toy effect using rasterization-based shader |
