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-rw-r--r--examples/gpu-printing/main.cpp2
-rw-r--r--examples/hello-world/main.cpp2
-rw-r--r--examples/heterogeneous-hello-world/main.cpp2
-rw-r--r--examples/model-viewer/main.cpp8
-rw-r--r--examples/shader-toy/main.cpp2
5 files changed, 8 insertions, 8 deletions
diff --git a/examples/gpu-printing/main.cpp b/examples/gpu-printing/main.cpp
index 49a8912db..10af0eef7 100644
--- a/examples/gpu-printing/main.cpp
+++ b/examples/gpu-printing/main.cpp
@@ -7,7 +7,7 @@ using Slang::ComPtr;
#include "gfx/render.h"
#include "gfx/d3d11/render-d3d11.h"
-#include "gfx/window.h"
+#include "tools/graphics-app-framework/window.h"
using namespace gfx;
#include <string>
diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp
index 4a15bd4fa..9618b8c4d 100644
--- a/examples/hello-world/main.cpp
+++ b/examples/hello-world/main.cpp
@@ -34,7 +34,7 @@
//
#include "gfx/render.h"
#include "gfx/d3d11/render-d3d11.h"
-#include "gfx/window.h"
+#include "tools/graphics-app-framework/window.h"
using namespace gfx;
// For the purposes of a small example, we will define the vertex data for a
diff --git a/examples/heterogeneous-hello-world/main.cpp b/examples/heterogeneous-hello-world/main.cpp
index 6159f8d44..8c31e7a4c 100644
--- a/examples/heterogeneous-hello-world/main.cpp
+++ b/examples/heterogeneous-hello-world/main.cpp
@@ -34,7 +34,7 @@
//
#include "gfx/render.h"
#include "gfx/d3d11/render-d3d11.h"
-#include "gfx/window.h"
+#include "tools/graphics-app-framework/window.h"
#include "../../prelude/slang-cpp-types.h"
using namespace gfx;
diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp
index 6687d9338..9507f2e2f 100644
--- a/examples/model-viewer/main.cpp
+++ b/examples/model-viewer/main.cpp
@@ -16,12 +16,12 @@
// We will again make use of a simple graphics API abstraction
// layer, just to keep the examples short and to the point.
//
-#include "gfx/model.h"
+#include "graphics-app-framework/model.h"
#include "gfx/render.h"
#include "gfx/d3d11/render-d3d11.h"
-#include "gfx/vector-math.h"
-#include "gfx/window.h"
-#include "gfx/gui.h"
+#include "graphics-app-framework/vector-math.h"
+#include "graphics-app-framework/window.h"
+#include "graphics-app-framework/gui.h"
using namespace gfx;
// We will use a few utilities from the C++ standard library,
diff --git a/examples/shader-toy/main.cpp b/examples/shader-toy/main.cpp
index 1efc3c745..403456036 100644
--- a/examples/shader-toy/main.cpp
+++ b/examples/shader-toy/main.cpp
@@ -21,7 +21,7 @@ using Slang::ComPtr;
//
#include "gfx/render.h"
#include "gfx/d3d11/render-d3d11.h"
-#include "gfx/window.h"
+#include "tools/graphics-app-framework/window.h"
using namespace gfx;
// In order to display a shader toy effect using rasterization-based shader