From 92636513abe72d2da0c45f0e2c1235415e0671c3 Mon Sep 17 00:00:00 2001 From: Yong He Date: Wed, 6 Jan 2021 12:58:57 -0800 Subject: Refactor GUI/Window utils out of gfx library (#1649) Co-authored-by: Yong He --- examples/gpu-printing/main.cpp | 2 +- examples/hello-world/main.cpp | 2 +- examples/heterogeneous-hello-world/main.cpp | 2 +- examples/model-viewer/main.cpp | 8 ++++---- examples/shader-toy/main.cpp | 2 +- 5 files changed, 8 insertions(+), 8 deletions(-) (limited to 'examples') diff --git a/examples/gpu-printing/main.cpp b/examples/gpu-printing/main.cpp index 49a8912db..10af0eef7 100644 --- a/examples/gpu-printing/main.cpp +++ b/examples/gpu-printing/main.cpp @@ -7,7 +7,7 @@ using Slang::ComPtr; #include "gfx/render.h" #include "gfx/d3d11/render-d3d11.h" -#include "gfx/window.h" +#include "tools/graphics-app-framework/window.h" using namespace gfx; #include diff --git a/examples/hello-world/main.cpp b/examples/hello-world/main.cpp index 4a15bd4fa..9618b8c4d 100644 --- a/examples/hello-world/main.cpp +++ b/examples/hello-world/main.cpp @@ -34,7 +34,7 @@ // #include "gfx/render.h" #include "gfx/d3d11/render-d3d11.h" -#include "gfx/window.h" +#include "tools/graphics-app-framework/window.h" using namespace gfx; // For the purposes of a small example, we will define the vertex data for a diff --git a/examples/heterogeneous-hello-world/main.cpp b/examples/heterogeneous-hello-world/main.cpp index 6159f8d44..8c31e7a4c 100644 --- a/examples/heterogeneous-hello-world/main.cpp +++ b/examples/heterogeneous-hello-world/main.cpp @@ -34,7 +34,7 @@ // #include "gfx/render.h" #include "gfx/d3d11/render-d3d11.h" -#include "gfx/window.h" +#include "tools/graphics-app-framework/window.h" #include "../../prelude/slang-cpp-types.h" using namespace gfx; diff --git a/examples/model-viewer/main.cpp b/examples/model-viewer/main.cpp index 6687d9338..9507f2e2f 100644 --- a/examples/model-viewer/main.cpp +++ b/examples/model-viewer/main.cpp @@ -16,12 +16,12 @@ // We will again make use of a simple graphics API abstraction // layer, just to keep the examples short and to the point. // -#include "gfx/model.h" +#include "graphics-app-framework/model.h" #include "gfx/render.h" #include "gfx/d3d11/render-d3d11.h" -#include "gfx/vector-math.h" -#include "gfx/window.h" -#include "gfx/gui.h" +#include "graphics-app-framework/vector-math.h" +#include "graphics-app-framework/window.h" +#include "graphics-app-framework/gui.h" using namespace gfx; // We will use a few utilities from the C++ standard library, diff --git a/examples/shader-toy/main.cpp b/examples/shader-toy/main.cpp index 1efc3c745..403456036 100644 --- a/examples/shader-toy/main.cpp +++ b/examples/shader-toy/main.cpp @@ -21,7 +21,7 @@ using Slang::ComPtr; // #include "gfx/render.h" #include "gfx/d3d11/render-d3d11.h" -#include "gfx/window.h" +#include "tools/graphics-app-framework/window.h" using namespace gfx; // In order to display a shader toy effect using rasterization-based shader -- cgit v1.2.3