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AgeCommit message (Expand)Author
2021-06-18StructTag versioning (#1888)jsmall-nvidia
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-04-29Update gfx back-ends to handle static specialization (#1826)Tim Foley
2021-04-29`gfx` DebugCallback and debug layer. (#1822)Yong He
2021-04-24Remove resource `Usage` from `gfx` interface. (#1813)Yong He
2021-04-20Various fixes to make `model-viewer` example almost working. (#1801)Yong He
2021-04-16Add Hello world example. (#1797)Yong He
2021-04-16Update `model-viewer` example and fixing compiler bugs. (#1795)Yong He
2021-04-05Transient root shader object. (#1782)Yong He
2021-03-31`gfx` explicit transient resource management. (#1774)Yong He
2021-03-30Organize landing page (#1769)Tim Foley
2021-03-25Improve Vulkan shader-objects implementation. (#1765)Yong He
2021-03-24Reimplement Vulkan shader objects. (#1764)Yong He
2021-03-22`gfx` D3D12 shader objects rewrite. (#1763)Yong He
2021-03-18Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He
2021-03-11Add Linux support to `platform` and `gfx`. (#1744)Yong He
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He
2021-03-08Refactor window library. (#1739)Yong He
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
2021-02-19Make gfx library visible to external user. (#1719)Yong He
2021-02-17Streamline shader object creation (#1717)Tim Foley
2021-02-05Shader-Object example (#1694)Yong He
2021-02-04[gfx] Shader-object driven shader compilation. (#1688)Yong He
2021-01-27Make own a slang session. (#1678)Yong He
2021-01-26Integrate reflection more deeply into gfx layer (#1677)Tim Foley
2021-01-17Make `gfx` compile to a DLL. (#1660)Yong He
2021-01-14COM-ify all slang-gfx interfaces. (#1656)Yong He
2021-01-11Make `gfx::Renderer` a COM interface. (#1653)Yong He
2021-01-06Refactor GUI/Window utils out of gfx library (#1649)Yong He
2020-12-18Heterogeneous Flag Error Visibility (#1642)Dietrich Geisler
2020-12-07"Shader Toy" example and related fixes (#1629)Tim Foley
2020-12-04Projects in 'build' and Slang API separation (#1624)jsmall-nvidia
2020-09-26Add API for whole program compilation. (#1562)Yong He
2020-08-21Vulkan update/NVAPI support (#1511)jsmall-nvidia
2020-08-17GPU Foreach Loop (#1498)Dietrich Geisler
2020-08-12GPU Foreach Parsing and Checking (#1482)Dietrich Geisler
2020-07-31Binary for Heterogeneous Example (#1467)Dietrich Geisler
2020-07-27Baseline Heterogeneous Example (#1460)Dietrich Geisler
2020-07-23CPU/GPU Compute Shader Example (#1451)Dietrich Geisler
2020-07-20Multiple Entry Point Backend (#1437)Dietrich Geisler
2020-07-08Add support for global uniform shader parameters (#1433)Tim Foley
2020-07-07Public Keyword for Functions (#1432)Dietrich Geisler
2020-06-24Heterogeneous example (#1399)Dietrich Geisler
2020-06-18Prelude is associated with SourceLanguage (#1398)jsmall-nvidia
2020-06-18Improvements around C++ code generation (#1396)jsmall-nvidia
2020-05-26Improvements around hashing (#1355)jsmall-nvidia
2020-04-08Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley
2020-02-07Change handling of strings for HLSL/GLSL targets (#1204)Tim Foley
2020-02-03Initial steps on GPU printing example (#1197)Tim Foley