index
:
slang.git
master
Making it easier to work with shaders
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
examples
Age
Commit message (
Expand
)
Author
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-02-17
Streamline shader object creation (#1717)
Tim Foley
2021-02-05
Shader-Object example (#1694)
Yong He
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-27
Make own a slang session. (#1678)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-14
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-11
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-06
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2020-12-18
Heterogeneous Flag Error Visibility (#1642)
Dietrich Geisler
2020-12-07
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-04
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-09-26
Add API for whole program compilation. (#1562)
Yong He
2020-08-21
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-17
GPU Foreach Loop (#1498)
Dietrich Geisler
2020-08-12
GPU Foreach Parsing and Checking (#1482)
Dietrich Geisler
2020-07-31
Binary for Heterogeneous Example (#1467)
Dietrich Geisler
2020-07-27
Baseline Heterogeneous Example (#1460)
Dietrich Geisler
2020-07-23
CPU/GPU Compute Shader Example (#1451)
Dietrich Geisler
2020-07-20
Multiple Entry Point Backend (#1437)
Dietrich Geisler
2020-07-08
Add support for global uniform shader parameters (#1433)
Tim Foley
2020-07-07
Public Keyword for Functions (#1432)
Dietrich Geisler
2020-06-24
Heterogeneous example (#1399)
Dietrich Geisler
2020-06-18
Prelude is associated with SourceLanguage (#1398)
jsmall-nvidia
2020-06-18
Improvements around C++ code generation (#1396)
jsmall-nvidia
2020-05-26
Improvements around hashing (#1355)
jsmall-nvidia
2020-04-08
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-02-07
Change handling of strings for HLSL/GLSL targets (#1204)
Tim Foley
2020-02-03
Initial steps on GPU printing example (#1197)
Tim Foley
2019-11-21
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-12
Fix ref counting bug in cpu-hello-world (#1119)
jsmall-nvidia
2019-09-23
CPU Hello World (#1065)
jsmall-nvidia
2019-09-13
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-03-08
Improve support for interfaces as shader parameters (#886)
Tim Foley
2019-02-15
Split front- and back-ends (#846)
Tim Foley
2018-12-12
Running tests in slang-test process (#740)
jsmall-nvidia
2018-11-12
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
2018-09-17
Hotfix/fixing warnings (#636)
jsmall-nvidia
2018-08-10
Improve model-viewer support for lights (#626)
Tim Foley
2018-08-06
Add basic support for "Dear IMGUI" (#625)
Tim Foley
2018-08-03
Major overhaul of Renderer abstraction, to support a new example (#624)
Tim Foley
2018-07-06
spCompile/spProcessCommandLineArguments return SlangResult (#610)
jsmall-nvidia
2018-06-28
Share graphics API layer between tests/examples (#603)
Tim Foley
2018-05-11
Generate Visual Studio projects using Premake (#557)
Tim Foley
2018-03-29
Change uses of "spire" to "slang" (#461)
Tim Foley
2017-10-16
Implement notion of a "container format" (#213)
Tim Foley
2017-09-25
Fixup: deal with hitting `.obj` size limits for VS
Tim Foley
2017-06-20
Overhaul handling of entry points and translation units.
Tim Foley
2017-06-09
Build: more fixes to get `msbuild` to work from command line.
Tim Foley
[next]