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* Explicit swapchain interface in `gfx`. (#1726)Yong He2021-02-24
* Make gfx library visible to external user. (#1719)Yong He2021-02-19
* Streamline shader object creation (#1717)Tim Foley2021-02-17
* Shader-Object example (#1694)Yong He2021-02-05
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* Make own a slang session. (#1678)Yong He2021-01-27
* Integrate reflection more deeply into gfx layer (#1677)Tim Foley2021-01-26
* Make `gfx` compile to a DLL. (#1660)Yong He2021-01-17
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Make `gfx::Renderer` a COM interface. (#1653)Yong He2021-01-11
* Refactor GUI/Window utils out of gfx library (#1649)Yong He2021-01-06
* Heterogeneous Flag Error Visibility (#1642)Dietrich Geisler2020-12-18
* "Shader Toy" example and related fixes (#1629)Tim Foley2020-12-07
* Projects in 'build' and Slang API separation (#1624)jsmall-nvidia2020-12-04
* Add API for whole program compilation. (#1562)Yong He2020-09-26
* Vulkan update/NVAPI support (#1511)jsmall-nvidia2020-08-21
* GPU Foreach Loop (#1498)Dietrich Geisler2020-08-17
* GPU Foreach Parsing and Checking (#1482)Dietrich Geisler2020-08-12
* Binary for Heterogeneous Example (#1467)Dietrich Geisler2020-07-31
* Baseline Heterogeneous Example (#1460)Dietrich Geisler2020-07-27
* CPU/GPU Compute Shader Example (#1451)Dietrich Geisler2020-07-23
* Multiple Entry Point Backend (#1437)Dietrich Geisler2020-07-20
* Add support for global uniform shader parameters (#1433)Tim Foley2020-07-08
* Public Keyword for Functions (#1432)Dietrich Geisler2020-07-07
* Heterogeneous example (#1399)Dietrich Geisler2020-06-24
* Prelude is associated with SourceLanguage (#1398)jsmall-nvidia2020-06-18
* Improvements around C++ code generation (#1396)jsmall-nvidia2020-06-18
* Improvements around hashing (#1355)jsmall-nvidia2020-05-26
* Initial work to support OptiX output for ray tracing shaders (#1307)Tim Foley2020-04-08
* Change handling of strings for HLSL/GLSL targets (#1204)Tim Foley2020-02-07
* Initial steps on GPU printing example (#1197)Tim Foley2020-02-03
* Remove support for explicit register/binding syntax on TEST_INPUT (#1132)Tim Foley2019-11-21
* Fix ref counting bug in cpu-hello-world (#1119)jsmall-nvidia2019-11-12
* CPU Hello World (#1065)jsmall-nvidia2019-09-23
* Refactor render-test to make cross platform (#1053)jsmall-nvidia2019-09-13
* Improve support for interfaces as shader parameters (#886)Tim Foley2019-03-08
* Split front- and back-ends (#846)Tim Foley2019-02-15
* Running tests in slang-test process (#740)jsmall-nvidia2018-12-12
* Add callable shader support for Vulkan ray tracing (#718)Tim Foley2018-11-12
* Hotfix/fixing warnings (#636)jsmall-nvidia2018-09-17
* Improve model-viewer support for lights (#626)Tim Foley2018-08-10
* Add basic support for "Dear IMGUI" (#625)Tim Foley2018-08-06
* Major overhaul of Renderer abstraction, to support a new example (#624)Tim Foley2018-08-03
* spCompile/spProcessCommandLineArguments return SlangResult (#610)jsmall-nvidia2018-07-06
* Share graphics API layer between tests/examples (#603)Tim Foley2018-06-28
* Generate Visual Studio projects using Premake (#557)Tim Foley2018-05-11
* Change uses of "spire" to "slang" (#461)Tim Foley2018-03-29
* Implement notion of a "container format" (#213)Tim Foley2017-10-16
* Fixup: deal with hitting `.obj` size limits for VSTim Foley2017-09-25
* Overhaul handling of entry points and translation units.Tim Foley2017-06-20