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Making it easier to work with shaders
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Author
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-30
Organize landing page (#1769)
Tim Foley
2021-03-25
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-22
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-18
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-11
Add Linux support to `platform` and `gfx`. (#1744)
Yong He
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-08
Refactor window library. (#1739)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-02-17
Streamline shader object creation (#1717)
Tim Foley
2021-02-05
Shader-Object example (#1694)
Yong He
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-27
Make own a slang session. (#1678)
Yong He
2021-01-26
Integrate reflection more deeply into gfx layer (#1677)
Tim Foley
2021-01-17
Make `gfx` compile to a DLL. (#1660)
Yong He
2021-01-14
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2021-01-11
Make `gfx::Renderer` a COM interface. (#1653)
Yong He
2021-01-06
Refactor GUI/Window utils out of gfx library (#1649)
Yong He
2020-12-18
Heterogeneous Flag Error Visibility (#1642)
Dietrich Geisler
2020-12-07
"Shader Toy" example and related fixes (#1629)
Tim Foley
2020-12-04
Projects in 'build' and Slang API separation (#1624)
jsmall-nvidia
2020-09-26
Add API for whole program compilation. (#1562)
Yong He
2020-08-21
Vulkan update/NVAPI support (#1511)
jsmall-nvidia
2020-08-17
GPU Foreach Loop (#1498)
Dietrich Geisler
2020-08-12
GPU Foreach Parsing and Checking (#1482)
Dietrich Geisler
2020-07-31
Binary for Heterogeneous Example (#1467)
Dietrich Geisler
2020-07-27
Baseline Heterogeneous Example (#1460)
Dietrich Geisler
2020-07-23
CPU/GPU Compute Shader Example (#1451)
Dietrich Geisler
2020-07-20
Multiple Entry Point Backend (#1437)
Dietrich Geisler
2020-07-08
Add support for global uniform shader parameters (#1433)
Tim Foley
2020-07-07
Public Keyword for Functions (#1432)
Dietrich Geisler
2020-06-24
Heterogeneous example (#1399)
Dietrich Geisler
2020-06-18
Prelude is associated with SourceLanguage (#1398)
jsmall-nvidia
2020-06-18
Improvements around C++ code generation (#1396)
jsmall-nvidia
2020-05-26
Improvements around hashing (#1355)
jsmall-nvidia
2020-04-08
Initial work to support OptiX output for ray tracing shaders (#1307)
Tim Foley
2020-02-07
Change handling of strings for HLSL/GLSL targets (#1204)
Tim Foley
2020-02-03
Initial steps on GPU printing example (#1197)
Tim Foley
2019-11-21
Remove support for explicit register/binding syntax on TEST_INPUT (#1132)
Tim Foley
2019-11-12
Fix ref counting bug in cpu-hello-world (#1119)
jsmall-nvidia
2019-09-23
CPU Hello World (#1065)
jsmall-nvidia
2019-09-13
Refactor render-test to make cross platform (#1053)
jsmall-nvidia
2019-03-08
Improve support for interfaces as shader parameters (#886)
Tim Foley
2019-02-15
Split front- and back-ends (#846)
Tim Foley
2018-12-12
Running tests in slang-test process (#740)
jsmall-nvidia
2018-11-12
Add callable shader support for Vulkan ray tracing (#718)
Tim Foley
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