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AgeCommit message (Expand)Author
2024-08-27Migrate examples (#4920)kaizhangNV
2024-07-17Move the file public header files to `include` dir (#4636)kaizhangNV
2024-07-01Resource searching for examples (#4518)venkataram-nv
2022-02-09Various fixes to gfx. (#2120)Yong He
2022-01-10Various fixes to gfx. (#2074)Yong He
2022-01-04Buffer allocation backend. (#2045)ZanderMajercik
2021-12-09Remove `PipelineType` from gfx header. (#2051)Yong He
2021-12-07gfx: D3D12 and VK Fence implementation. (#2048)Yong He
2021-07-09Fix typo in comment. (#1907)Andrew Adams
2021-06-30[gfx] Add inline ray tracing support. (#1899)Yong He
2021-05-21[gfx] Support StructuredBuffer<IInterface>. (#1851)Yong He
2021-04-24Remove resource `Usage` from `gfx` interface. (#1813)Yong He
2021-04-05Transient root shader object. (#1782)Yong He
2021-03-31`gfx` explicit transient resource management. (#1774)Yong He
2021-03-25Improve Vulkan shader-objects implementation. (#1765)Yong He
2021-03-24Reimplement Vulkan shader objects. (#1764)Yong He
2021-03-22`gfx` D3D12 shader objects rewrite. (#1763)Yong He
2021-03-18Remove `DescriptorSet` from D3D11 and GL devices. (#1761)Yong He
2021-03-10Swapchain resize and rename to `IDevice` (#1741)Yong He
2021-03-04Refactor `gfx` to surface `CommandBuffer` interface. (#1735)Yong He
2021-02-24Explicit swapchain interface in `gfx`. (#1726)Yong He
2021-02-19Make gfx library visible to external user. (#1719)Yong He
2021-02-17Streamline shader object creation (#1717)Tim Foley
2021-02-05Shader-Object example (#1694)Yong He