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| author | Yong He <yonghe@outlook.com> | 2021-03-22 16:33:51 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-22 16:33:51 -0700 |
| commit | d0f7b7f0ed1d0d1388ce944cd1ad906bbd9afb35 (patch) | |
| tree | 2c4ea89bcd2711a5f1e94d02cbab2a838de5888c /examples/shader-object | |
| parent | 0f9b3a95a6cc087bc1e34d4becff04fa6160c582 (diff) | |
`gfx` D3D12 shader objects rewrite. (#1763)
Diffstat (limited to 'examples/shader-object')
| -rw-r--r-- | examples/shader-object/main.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index 796429c16..aaafc010a 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -136,7 +136,6 @@ int main() // interacting with the graphics API. Slang::ComPtr<gfx::IDevice> device; IDevice::Desc deviceDesc = {}; - deviceDesc.deviceType = DeviceType::DirectX11; SLANG_RETURN_ON_FAIL(gfxCreateDevice(&deviceDesc, device.writeRef())); // Now we can load the shader code. |
