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authorZanderMajercik <amajercik@nvidia.com>2022-01-04 11:05:04 -0800
committerGitHub <noreply@github.com>2022-01-04 11:05:04 -0800
commit9d6c7763334908c78027199a0cb1ca3b9841ebab (patch)
treedc75824b08ca23554a0c8e1f98458c103605ebf9 /examples/shader-object
parent1a1b2a0de67dccc1102449b8620830131d569cde (diff)
Buffer allocation backend. (#2045)
* removed initialization of upload resource for CPU visible buffers (D3D12, Vulkan) * reverted slang-gfx.h change * declared DescBase::hasCpuAccessFlag() const to make backend changes compile under gcc * commit before checking master branch * commit before merge * commit before checking master * commit before merging upstream * revert vulkan changes * commit before testing on master * commit before merge with master * reverted bad merge changes * reverted more bad merge changes in render-d3d12.cpp * reverted buffer transition in _uploadBufferData * implemented bufferBarrier() in render-d3d12.cpp * reverted uneccesary transition in createBuffer * create staging buffer even when AccessFlag::None passed to D3D11 createBufferResource * renamed AccessFlags to MemoryType Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'examples/shader-object')
-rw-r--r--examples/shader-object/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp
index eaf56cc00..017aba3b7 100644
--- a/examples/shader-object/main.cpp
+++ b/examples/shader-object/main.cpp
@@ -170,7 +170,7 @@ int main()
ResourceState::CopyDestination,
ResourceState::CopySource);
bufferDesc.defaultState = ResourceState::UnorderedAccess;
- bufferDesc.cpuAccessFlags = AccessFlag::Write | AccessFlag::Read;
+ bufferDesc.cpuAccessFlags = MemoryType::GpuOnly;
ComPtr<gfx::IBufferResource> numbersBuffer;
SLANG_RETURN_ON_FAIL(device->createBufferResource(