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| author | Andrew Adams <andrew.b.adams@gmail.com> | 2021-07-09 15:19:46 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-09 15:19:46 -0700 |
| commit | 073bcc10c7a3977ab1b32f9b3ae0d2a39e1d8e42 (patch) | |
| tree | e1729b261c937f3b02e8ea43b210f5169ac73cef /examples/shader-object | |
| parent | 7b447bdad29c828b49ba63cefacc677bd7c58b28 (diff) | |
Fix typo in comment. (#1907)
Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
Diffstat (limited to 'examples/shader-object')
| -rw-r--r-- | examples/shader-object/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shader-object/main.cpp b/examples/shader-object/main.cpp index 8240aa63b..5ab327df7 100644 --- a/examples/shader-object/main.cpp +++ b/examples/shader-object/main.cpp @@ -34,7 +34,7 @@ Result loadShaderProgram( ComPtr<gfx::IShaderProgram>& outShaderProgram, slang::ProgramLayout*& slangReflection) { - // We need to obatin a compilation session (`slang::ISession`) that will provide + // We need to obtain a compilation session (`slang::ISession`) that will provide // a scope to all the compilation and loading of code we do. // // Our example application uses the `gfx` graphics API abstraction layer, which already |
