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Making it easier to work with shaders
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Author
2024-11-13
Correct include dir for libslang (#5539)
Ellie Hermaszewska
2024-10-29
format
Ellie Hermaszewska
2024-08-27
Migrate examples (#4920)
kaizhangNV
2024-07-17
Move the file public header files to `include` dir (#4636)
kaizhangNV
2024-07-01
Resource searching for examples (#4518)
venkataram-nv
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-01-10
Various fixes to gfx. (#2074)
Yong He
2022-01-04
Buffer allocation backend. (#2045)
ZanderMajercik
2021-12-09
Remove `PipelineType` from gfx header. (#2051)
Yong He
2021-12-07
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-07-09
Fix typo in comment. (#1907)
Andrew Adams
2021-06-30
[gfx] Add inline ray tracing support. (#1899)
Yong He
2021-05-21
[gfx] Support StructuredBuffer<IInterface>. (#1851)
Yong He
2021-04-24
Remove resource `Usage` from `gfx` interface. (#1813)
Yong He
2021-04-05
Transient root shader object. (#1782)
Yong He
2021-03-31
`gfx` explicit transient resource management. (#1774)
Yong He
2021-03-25
Improve Vulkan shader-objects implementation. (#1765)
Yong He
2021-03-24
Reimplement Vulkan shader objects. (#1764)
Yong He
2021-03-22
`gfx` D3D12 shader objects rewrite. (#1763)
Yong He
2021-03-18
Remove `DescriptorSet` from D3D11 and GL devices. (#1761)
Yong He
2021-03-10
Swapchain resize and rename to `IDevice` (#1741)
Yong He
2021-03-04
Refactor `gfx` to surface `CommandBuffer` interface. (#1735)
Yong He
2021-02-24
Explicit swapchain interface in `gfx`. (#1726)
Yong He
2021-02-19
Make gfx library visible to external user. (#1719)
Yong He
2021-02-17
Streamline shader object creation (#1717)
Tim Foley
2021-02-05
Shader-Object example (#1694)
Yong He