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Making it easier to work with shaders
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Author
2022-05-26
Split render-vk.h/.cpp into a set of smaller files (#2244)
lucy96chen
2022-05-23
Update SPIR-V Headers (#2246)
Theresa Foley
2022-05-18
Support for querying which parameters are used in emitted code (#2239)
Alexey Panteleev
2022-05-17
Split render-d3d12.h/cpp into a set of smaller files (#2231)
lucy96chen
2022-05-10
Initial support for COM interface in host code. (#2230)
Yong He
2022-05-10
Use IR pass to eliminate phi nodes (#2226)
Theresa Foley
2022-05-05
Output SPIR-V lifetimes (#2221)
jsmall-nvidia
2022-05-05
Preliminary Liveness tracking (#2218)
jsmall-nvidia
2022-04-27
Split out Artifact info (#2193)
jsmall-nvidia
2022-04-26
Linking in DXC (#2190)
jsmall-nvidia
2022-04-19
Make translation units in the same CompileReq visible to `import`. (#2184)
Yong He
2022-04-15
DXIL library support and Artifact type (#2186)
jsmall-nvidia
2022-04-14
GFX renaming work part 1 (#2183)
lucy96chen
2022-04-12
Support `[DllImport]` (#2181)
Yong He
2022-04-11
Refactor: eliminate BackEndCompileRequest (#2178)
Theresa Foley
2022-04-07
Texture views/shapes tests part 1 (#2179)
lucy96chen
2022-03-28
Allow slangc to generate exe from .slang file. (#2170)
Yong He
2022-03-24
Separated out new texture-related structures and texture data generation from...
lucy96chen
2022-03-09
Initial support for documentation extraction in C++ (#2156)
jsmall-nvidia
2022-02-25
Improved SCCP, inlining and resource specialization passes, legalize `ImageSu...
Yong He
2022-02-16
Various gfx fixes. (#2132)
Yong He
2022-02-11
gfx: Various Vulkan fixes. (#2129)
Yong He
2022-02-10
gfx: support d3d12 root parameters (#2122)
Yong He
2022-02-10
Fix MacOSX build issues (#2124)
jsmall-nvidia
2022-02-09
Various fixes to gfx. (#2120)
Yong He
2022-02-09
Added a simple test for getFormatSupportedResourceStates() (#2118)
lucy96chen
2022-02-03
Fixed naming conflicts in heterogeneous-hello-world (#2114)
David Siher
2022-01-27
Turn off edit and continue to prevent warnings. (#2097)
Yong He
2022-01-27
Update heterogeneous-hello-world to use gfx changes + delete shader.cpp (#2085)
David Siher
2022-01-25
Add implementations for resolveResource() to D3D12 and Vulkan backends (#2094)
lucy96chen
2022-01-19
Vulkan implementations for copyTexture, copyTextureToBuffer, and textureSubre...
lucy96chen
2022-01-14
Various fixes to GFX, nested parameter block test for d3d12. (#2081)
Yong He
2022-01-10
Various fixes to gfx. (#2074)
Yong He
2021-12-16
gfx: Add tests for instanced, indexed instanced, and indirect draw calls (#2060)
lucy96chen
2021-12-09
Implement instanced and indirect draw calls (#2053)
lucy96chen
2021-12-08
D3D12 and Vulkan to CUDA Texture Sharing (#2038)
lucy96chen
2021-12-07
gfx: D3D12 and VK Fence implementation. (#2048)
Yong He
2021-11-24
Remove test-proxy (#2027)
jsmall-nvidia
2021-11-23
JSON-RPC test server (#2026)
jsmall-nvidia
2021-11-18
RTTI/JSON (#2021)
jsmall-nvidia
2021-11-16
Support around JSON-RPC (#2014)
jsmall-nvidia
2021-11-15
Http protocol support (#2012)
jsmall-nvidia
2021-11-10
Interprocess communication via pipes (#2009)
jsmall-nvidia
2021-11-10
Fix a bug with CUDA entry-point params (#2007)
Theresa Foley
2021-11-09
Allow buffers to be shared between D3D12 and CUDA (#2005)
lucy96chen
2021-10-29
Use detected shader model in gfx/d3d12. (#1996)
Yong He
2021-10-26
Expanded gfx::Format to include additional formats (#1982)
lucy96chen
2021-10-25
Enabling slang-llvm for host-callable (#1975)
jsmall-nvidia
2021-10-20
Selecting downstream compiler on code gen transition (#1980)
jsmall-nvidia
2021-10-19
Generalize heterogenous code emit (#1968)
David Siher
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