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Making it easier to work with shaders
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Author
2021-04-24
Auto generate interactive table of contents for user-guide. (#1818)
Yong He
2021-03-15
Enable `gfx::CUDADevice` on linux. (#1756)
Yong He
2021-02-04
[gfx] Shader-object driven shader compilation. (#1688)
Yong He
2021-01-14
COM-ify all slang-gfx interfaces. (#1656)
Yong He
2020-12-10
Move ShaderObject to be under renderer interface. (#1633)
Yong He
2020-10-28
Add sequential ID cache in Linkage for witness tables and RTTI objects. (#1590)
Yong He
2020-10-22
Single pass C++ extraction (#1583)
jsmall-nvidia
2020-09-24
Enable default cpp prelude. (#1560)
Yong He
2020-09-23
Simplify workflow when using NVAPI (#1556)
Tim Foley
2020-08-18
Support initializing an existential value from a generic value. (#1503)
Yong He
2020-07-03
Emit pointers for CPU target. (#1418)
Yong He
2020-06-10
Add compiler flag to disable specialization pass.
Yong He
2019-07-17
Change how global-scope constants are handled (#1001)
Tim Foley
2019-06-19
Start exposing a new COM-lite API (#987)
Tim Foley
2018-10-26
Premake improvements (#696)
jsmall-nvidia
2018-10-25
Feature/premake linux (#689)
jsmall-nvidia
2017-10-20
Fix up emission of shader parameter semantics when using IR (#226)
Tim Foley
2017-07-19
Fix up translation of `GetDimensions()`
Tim Foley
2017-07-17
Handle `flat` interpolation cases in cross compilation
Tim Foley
2017-07-11
Update `.gitignore` to deal with render-test output
Tim Foley
2017-06-14
Testing: Adding binding-generation tests for some GLSL shaders
Tim Foley
2017-06-09
Initial import of code.
Tim Foley