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* Add direct usage support for gl_DrawID (#8594)Copilot2025-10-03
* Add timeout to CI jobs; add mimalloc to .gitignore (#8538)Gangzheng Tong2025-09-25
* Add `lock` file to `.gitignore` (#8029)Sam Estep2025-08-06
* Fix confusing error messages for interface return type mismatches (#7854)Copilot2025-07-24
* Add slang-ast files to gitignore (#6901)Ellie Hermaszewska2025-07-23
* Perf improvements to IR serialization (#7751)Ellie Hermaszewska2025-07-17
* Add Claude local setting files to .gitignore (#7771)Jay Kwak2025-07-15
* Add Nix flake for direnv (#6635)Sam Estep2025-03-20
* Remove .clang-format from .gitignore (#5746)Ellie Hermaszewska2024-12-04
* Embed core module in wasm build. (#5569)Yong He2024-11-15
* Add wasm binding to get reflection json. (#5536)Yong He2024-11-12
* Replace stdlib with core-module on files and projects (#5411)Jay Kwak2024-10-25
* Overhaul docgen tool and setup CI to generate stdlib reference. (#5232)Yong He2024-10-08
* Add compile_commands.json to .gitignore (#5169)Ellie Hermaszewska2024-09-30
* Git-ignore VIM temporary files (#5047)Jay Kwak2024-09-10
* [gfx] metal backend skeleton (#4223)Simon Kallweit2024-05-27
* [SPIRV] Support `globallycoherent` and `[vk::index()]`. (#3488)Yong He2024-01-24
* Capability def parsing & codegen + disjoint sets (#3451)Yong He2024-01-18
* Add some files to gitignore (#3434)Ellie Hermaszewska2024-01-04
* WIP: CMake (#3326)Ellie Hermaszewska2023-12-08
* warnings (#3335)Ellie Hermaszewska2023-11-17
* Add GLSL Compatibility. (#3321)Yong He2023-11-14
* Minor tidyings around d3d usage (#2854)Ellie Hermaszewska2023-04-29
* Changes for vkd3d proton (#2813)Ellie Hermaszewska2023-04-20
* Add slangpy doc, fix cuda prelude. (#2748)Yong He2023-03-28
* Mesh shader support (#2464)Ellie Hermaszewska2022-11-16
* PersistentShaderCache integration (#2453)lucy96chen2022-10-19
* Run simple compute kernel in gfx-smoke test. (#2400)Yong He2022-09-15
* Added a new differential type system and various improvements (#2343)Sai Praveen Bangaru2022-08-05
* Clean up void returns. (#2260)Yong He2022-06-01
* Support `[DllImport]` (#2181)Yong He2022-04-12
* Allow slangc to generate exe from .slang file. (#2170)Yong He2022-03-28
* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* Diagnostic for no type conformance + bug fix. (#1985)Yong He2021-10-21
* Fix GitHub release (#1956)Yong He2021-09-30
* Auto generate interactive table of contents for user-guide. (#1818)Yong He2021-04-24
* Enable `gfx::CUDADevice` on linux. (#1756)Yong He2021-03-15
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Add sequential ID cache in Linkage for witness tables and RTTI objects. (#1590)Yong He2020-10-28
* Single pass C++ extraction (#1583)jsmall-nvidia2020-10-22
* Enable default cpp prelude. (#1560)Yong He2020-09-24
* Simplify workflow when using NVAPI (#1556)Tim Foley2020-09-23
* Support initializing an existential value from a generic value. (#1503)Yong He2020-08-18
* Emit pointers for CPU target. (#1418)Yong He2020-07-03
* Add compiler flag to disable specialization pass.Yong He2020-06-10
* Change how global-scope constants are handled (#1001)Tim Foley2019-07-17
* Start exposing a new COM-lite API (#987)Tim Foley2019-06-19