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authorTim Foley <tfoley@nvidia.com>2017-07-17 08:58:47 -0700
committerTim Foley <tfoley@nvidia.com>2017-07-17 08:58:47 -0700
commit15aba2fe81fea44969e036e181a4cf252ff41963 (patch)
tree489534f470b3d2dcbb61660458bf473e0a2c0552 /.gitignore
parenteecb6c56da5792010e88f2a0d6d1503244b081a4 (diff)
Handle `flat` interpolation cases in cross compilation
Fixes #104 - Map HLSL `nointerpolation` to GLSL `flat` - When lowering a `struct` type varying input/output, look for interpolation modifiers along the "chain" from the leaf field up to the original shader input variable (and take the first one found) - Not sure if this is strictly needed, but it seems like a reasonable policy - Add `flat` to varying input of integer type, with no other interpolation modifier - Note: I do *not* do anything to ignore a manually imposed interpolation modifier that might be incorrect
Diffstat (limited to '.gitignore')
-rw-r--r--.gitignore1
1 files changed, 1 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
index 2e654c7bb..9267cfca3 100644
--- a/.gitignore
+++ b/.gitignore
@@ -16,6 +16,7 @@ intermediate/
*.expected.png
*.actual.png
tests/render/*.expected
+tests/cross-compile/*.expected
# files generated by other shader compilers
*.spv