From 15aba2fe81fea44969e036e181a4cf252ff41963 Mon Sep 17 00:00:00 2001 From: Tim Foley Date: Mon, 17 Jul 2017 08:58:47 -0700 Subject: Handle `flat` interpolation cases in cross compilation Fixes #104 - Map HLSL `nointerpolation` to GLSL `flat` - When lowering a `struct` type varying input/output, look for interpolation modifiers along the "chain" from the leaf field up to the original shader input variable (and take the first one found) - Not sure if this is strictly needed, but it seems like a reasonable policy - Add `flat` to varying input of integer type, with no other interpolation modifier - Note: I do *not* do anything to ignore a manually imposed interpolation modifier that might be incorrect --- .gitignore | 1 + 1 file changed, 1 insertion(+) (limited to '.gitignore') diff --git a/.gitignore b/.gitignore index 2e654c7bb..9267cfca3 100644 --- a/.gitignore +++ b/.gitignore @@ -16,6 +16,7 @@ intermediate/ *.expected.png *.actual.png tests/render/*.expected +tests/cross-compile/*.expected # files generated by other shader compilers *.spv -- cgit v1.2.3