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* Various fixes to GFX, nested parameter block test for d3d12. (#2081)Yong He2022-01-14
* gfx ShaderObject interface update, getTextureAllocationInfo() (#2019)Yong He2021-11-17
* Diagnostic for no type conformance + bug fix. (#1985)Yong He2021-10-21
* Fix GitHub release (#1956)Yong He2021-09-30
* Auto generate interactive table of contents for user-guide. (#1818)Yong He2021-04-24
* Enable `gfx::CUDADevice` on linux. (#1756)Yong He2021-03-15
* [gfx] Shader-object driven shader compilation. (#1688)Yong He2021-02-04
* COM-ify all slang-gfx interfaces. (#1656)Yong He2021-01-14
* Move ShaderObject to be under renderer interface. (#1633)Yong He2020-12-10
* Add sequential ID cache in Linkage for witness tables and RTTI objects. (#1590)Yong He2020-10-28
* Single pass C++ extraction (#1583)jsmall-nvidia2020-10-22
* Enable default cpp prelude. (#1560)Yong He2020-09-24
* Simplify workflow when using NVAPI (#1556)Tim Foley2020-09-23
* Support initializing an existential value from a generic value. (#1503)Yong He2020-08-18
* Emit pointers for CPU target. (#1418)Yong He2020-07-03
* Add compiler flag to disable specialization pass.Yong He2020-06-10
* Change how global-scope constants are handled (#1001)Tim Foley2019-07-17
* Start exposing a new COM-lite API (#987)Tim Foley2019-06-19
* Premake improvements (#696)jsmall-nvidia2018-10-26
* Feature/premake linux (#689)jsmall-nvidia2018-10-25
* Fix up emission of shader parameter semantics when using IR (#226)Tim Foley2017-10-20
* Fix up translation of `GetDimensions()`Tim Foley2017-07-19
* Handle `flat` interpolation cases in cross compilationTim Foley2017-07-17
* Update `.gitignore` to deal with render-test outputTim Foley2017-07-11
* Testing: Adding binding-generation tests for some GLSL shadersTim Foley2017-06-14
* Initial import of code.Tim Foley2017-06-09