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authorEllie Hermaszewska <ellieh@nvidia.com>2024-11-06 01:47:26 +0800
committerGitHub <noreply@github.com>2024-11-05 09:47:26 -0800
commitb118451e301d734e3e783b3acdf871f3f6ea851c (patch)
tree277f160d31e2c442f724bc6a2d3c09fabff403ca /tools/gfx/d3d12/d3d12-shader-object.cpp
parent53dd5928c35d5a5cb1f7d2a563348fd1fa87d672 (diff)
Move switch statement bodies to their own lines (#5493)
* Move switch statement bodies to their own lines * format --------- Co-authored-by: Yong He <yonghe@outlook.com>
Diffstat (limited to 'tools/gfx/d3d12/d3d12-shader-object.cpp')
-rw-r--r--tools/gfx/d3d12/d3d12-shader-object.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/tools/gfx/d3d12/d3d12-shader-object.cpp b/tools/gfx/d3d12/d3d12-shader-object.cpp
index 77d3553ba..cd4055804 100644
--- a/tools/gfx/d3d12/d3d12-shader-object.cpp
+++ b/tools/gfx/d3d12/d3d12-shader-object.cpp
@@ -850,7 +850,8 @@ Result ShaderObjectImpl::bindRootArguments(BindingContext* context, uint32_t& in
case IResourceView::Type::UnorderedAccess:
context->submitter->setRootUAV(index, m_rootArguments[i]);
break;
- default: continue;
+ default:
+ continue;
}
index++;
}