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authorTim Foley <tfoleyNV@users.noreply.github.com>2017-07-11 13:04:58 -0700
committerGitHub <noreply@github.com>2017-07-11 13:04:58 -0700
commitfa48d2d59abb7e2e5f92ab1477e0700cb8a76680 (patch)
tree19b3ceca7f7f83c1fd32351679521cf348bd1d0d /source/slang/slang-stdlib.cpp
parenta60dd57e5ac0d3cc43fddf62dbf72677d377121f (diff)
parent0cd5602383d1ae85276eacec69d51a15a9e975f4 (diff)
Merge pull request #73 from tfoleyNV/image-type-reflection
Improve reporting of GLSL `image*` types
Diffstat (limited to 'source/slang/slang-stdlib.cpp')
-rw-r--r--source/slang/slang-stdlib.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/source/slang/slang-stdlib.cpp b/source/slang/slang-stdlib.cpp
index b3a48adea..09958ddab 100644
--- a/source/slang/slang-stdlib.cpp
+++ b/source/slang/slang-stdlib.cpp
@@ -1940,7 +1940,8 @@ namespace Slang
for (int isMultisample = 0; isMultisample < 2; ++isMultisample)
{
- auto access = SLANG_RESOURCE_ACCESS_READ;
+ auto readAccess = SLANG_RESOURCE_ACCESS_READ;
+ auto readWriteAccess = SLANG_RESOURCE_ACCESS_READ_WRITE;
// TODO: any constraints to enforce on what gets to be multisampled?
@@ -1950,7 +1951,10 @@ namespace Slang
if (isMultisample) flavor |= TextureType::MultisampleFlag;
// if (isShadow) flavor |= TextureType::ShadowFlag;
- flavor |= (access << 8);
+
+
+ unsigned readFlavor = flavor | (readAccess << 8);
+ unsigned readWriteFlavor = flavor | (readWriteAccess << 8);
StringBuilder nameBuilder;
nameBuilder << shapeName;
@@ -1959,17 +1963,17 @@ namespace Slang
auto name = nameBuilder.ProduceString();
sb << "__generic<T> ";
- sb << "__magic_type(TextureSampler," << int(flavor) << ") struct ";
+ sb << "__magic_type(TextureSampler," << int(readFlavor) << ") struct ";
sb << "__sampler" << name;
sb << " {};\n";
sb << "__generic<T> ";
- sb << "__magic_type(Texture," << int(flavor) << ") struct ";
+ sb << "__magic_type(Texture," << int(readFlavor) << ") struct ";
sb << "__texture" << name;
sb << " {};\n";
sb << "__generic<T> ";
- sb << "__magic_type(GLSLImageType," << int(flavor) << ") struct ";
+ sb << "__magic_type(GLSLImageType," << int(readWriteFlavor) << ") struct ";
sb << "__image" << name;
sb << " {};\n";