index
:
Tooner.git
master
A toon shader for Unity's BIRP.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
globals.cginc
Commit message (
Expand
)
Author
Age
...
*
Add gerstner water gimmick
yum
2024-10-23
*
Fog performance optimizations
yum
2024-10-11
*
Rework step size / density
yum
2024-10-09
*
Avatar bugfixes
yum
2024-10-09
*
Add emitter texture to fog
yum
2024-10-09
*
Add fog parameters; add Unity fog to fwd/add passes
yum
2024-10-08
*
Add fog gimmick
yum
2024-10-07
*
Fix SSR
yum
2024-10-05
*
Add audiolink chroma gimmick
yum
2024-10-04
*
PBR overlays can now overwrite glitter
yum
2024-10-01
*
Add per-channel center eye fix
yum
2024-09-30
*
Add new eye gimmick
yum
2024-09-29
*
World lighting bugfixes
yum
2024-09-28
*
Add letter grid gimmick
yum
2024-09-28
*
World lighting fixes
yum
2024-09-24
*
Add shader inlining tooling
yum
2024-09-18
*
UI cleanup
yum
2024-09-13
*
Replace all instances of _WorldSpaceCameraPos with center eye pos
yum
2024-09-12
*
Rework glitter
yum
2024-09-10
*
Start new eye shader, add UV mirror flipping
yum
2024-09-10
*
Add quantization and alpha blending to rorschach effect
yum
2024-09-07
*
add a bunch of parameters to rorschach gimmick
yum
2024-09-07
*
Add rorschach gimmick
yum
2024-09-06
*
Add lit glitter logic
yum
2024-08-30
*
Add 4 more UV channels
yum
2024-08-29
*
Add color (tint) to glitter
yum
2024-08-28
*
Emissions are now UV channel aware
yum
2024-08-28
*
Add second emission slot
yum
2024-08-28
*
Add second HSV slot
yum
2024-08-28
*
Add mipmap bias for overlays and matcap normals
yum
2024-08-24
*
Switch to SampleBias for everything
yum
2024-08-24
*
Add second indirect specular lighting factor
yum
2024-08-22
*
Matcap can now overwrite rim lighting in a configurable way
yum
2024-08-22
*
Matcap masks are now UV channel aware
yum
2024-08-21
*
Add discard feature
yum
2024-08-21
*
Implement UV channel selection for matcap normals
yum
2024-08-20
*
Add normals replace option to matcap
yum
2024-08-20
*
Add HSV, global emissions multiplier
yum
2024-08-19
*
Add proximity dimming feature
yum
2024-08-17
*
Rim lighting now supports second UV channel
yum
2024-08-11
*
Add two more rim lighting slots
yum
2024-08-10
*
Add mask inverts for roughness & hue shift
yum
2024-08-10
*
Implement metallics in PBR overlay
yum
2024-08-10
*
Add sampler mode (clamp/repeat) control to PBR overlay
yum
2024-08-10
*
Add metallic/roughness to decals
yum
2024-08-10
*
Implement overlay roughness
yum
2024-08-02
*
Add second clearcoat mask, and add invert ability
yum
2024-08-02
*
Add controls for overlays on transparent materials
yum
2024-08-02
*
Implement stereo instancing
yum
2024-07-28
*
Add facing quad gimmick
yum
2024-07-26
[prev]
[next]