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authoryum <yum.food.vr@gmail.com>2024-08-10 17:08:39 -0700
committeryum <yum.food.vr@gmail.com>2024-08-10 17:08:39 -0700
commitbcba7f9bdb8a12314eff05f666b2c6e01d4d5818 (patch)
treedaa6d9b87e9480db1923ab707661c46a0747e4bd /globals.cginc
parent7ce783162a9be36c5e75c90d347bcf65182598c4 (diff)
Add two more rim lighting slots
Diffstat (limited to 'globals.cginc')
-rw-r--r--globals.cginc50
1 files changed, 50 insertions, 0 deletions
diff --git a/globals.cginc b/globals.cginc
index d607755..497e52b 100644
--- a/globals.cginc
+++ b/globals.cginc
@@ -366,6 +366,56 @@ float _Rim_Lighting1_PolarMask_Power;
#endif
#endif
+#if defined(_RIM_LIGHTING2)
+float _Rim_Lighting2_Enabled;
+float _Rim_Lighting2_Mode;
+float3 _Rim_Lighting2_Color;
+texture2D _Rim_Lighting2_Mask;
+float _Rim_Lighting2_Mask_Invert;
+float _Rim_Lighting2_Center;
+float _Rim_Lighting2_Power;
+float _Rim_Lighting2_Strength;
+float _Rim_Lighting2_Emission;
+float _Rim_Lighting2_Quantization;
+#if defined(_RIM_LIGHTING2_GLITTER)
+float _Rim_Lighting2_Glitter_Enabled;
+float _Rim_Lighting2_Glitter_Density;
+float _Rim_Lighting2_Glitter_Amount;
+float _Rim_Lighting2_Glitter_Speed;
+float _Rim_Lighting2_Glitter_Quantization;
+#endif
+#if defined(_RIM_LIGHTING2_POLAR_MASK)
+float _Rim_Lighting2_PolarMask_Enabled;
+float _Rim_Lighting2_PolarMask_Theta;
+float _Rim_Lighting2_PolarMask_Power;
+#endif
+#endif
+
+#if defined(_RIM_LIGHTING3)
+float _Rim_Lighting3_Enabled;
+float _Rim_Lighting3_Mode;
+float3 _Rim_Lighting3_Color;
+texture2D _Rim_Lighting3_Mask;
+float _Rim_Lighting3_Mask_Invert;
+float _Rim_Lighting3_Center;
+float _Rim_Lighting3_Power;
+float _Rim_Lighting3_Strength;
+float _Rim_Lighting3_Emission;
+float _Rim_Lighting3_Quantization;
+#if defined(_RIM_LIGHTING3_GLITTER)
+float _Rim_Lighting3_Glitter_Enabled;
+float _Rim_Lighting3_Glitter_Density;
+float _Rim_Lighting3_Glitter_Amount;
+float _Rim_Lighting3_Glitter_Speed;
+float _Rim_Lighting3_Glitter_Quantization;
+#endif
+#if defined(_RIM_LIGHTING3_POLAR_MASK)
+float _Rim_Lighting3_PolarMask_Enabled;
+float _Rim_Lighting3_PolarMask_Theta;
+float _Rim_Lighting3_PolarMask_Power;
+#endif
+#endif
+
#if defined(_OKLAB)
float _OKLAB_Enabled;
texture2D _OKLAB_Mask;