diff options
| author | yum <yum.food.vr@gmail.com> | 2024-08-10 17:08:39 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-10 17:08:39 -0700 |
| commit | bcba7f9bdb8a12314eff05f666b2c6e01d4d5818 (patch) | |
| tree | daa6d9b87e9480db1923ab707661c46a0747e4bd /globals.cginc | |
| parent | 7ce783162a9be36c5e75c90d347bcf65182598c4 (diff) | |
Add two more rim lighting slots
Diffstat (limited to 'globals.cginc')
| -rw-r--r-- | globals.cginc | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/globals.cginc b/globals.cginc index d607755..497e52b 100644 --- a/globals.cginc +++ b/globals.cginc @@ -366,6 +366,56 @@ float _Rim_Lighting1_PolarMask_Power; #endif #endif +#if defined(_RIM_LIGHTING2) +float _Rim_Lighting2_Enabled; +float _Rim_Lighting2_Mode; +float3 _Rim_Lighting2_Color; +texture2D _Rim_Lighting2_Mask; +float _Rim_Lighting2_Mask_Invert; +float _Rim_Lighting2_Center; +float _Rim_Lighting2_Power; +float _Rim_Lighting2_Strength; +float _Rim_Lighting2_Emission; +float _Rim_Lighting2_Quantization; +#if defined(_RIM_LIGHTING2_GLITTER) +float _Rim_Lighting2_Glitter_Enabled; +float _Rim_Lighting2_Glitter_Density; +float _Rim_Lighting2_Glitter_Amount; +float _Rim_Lighting2_Glitter_Speed; +float _Rim_Lighting2_Glitter_Quantization; +#endif +#if defined(_RIM_LIGHTING2_POLAR_MASK) +float _Rim_Lighting2_PolarMask_Enabled; +float _Rim_Lighting2_PolarMask_Theta; +float _Rim_Lighting2_PolarMask_Power; +#endif +#endif + +#if defined(_RIM_LIGHTING3) +float _Rim_Lighting3_Enabled; +float _Rim_Lighting3_Mode; +float3 _Rim_Lighting3_Color; +texture2D _Rim_Lighting3_Mask; +float _Rim_Lighting3_Mask_Invert; +float _Rim_Lighting3_Center; +float _Rim_Lighting3_Power; +float _Rim_Lighting3_Strength; +float _Rim_Lighting3_Emission; +float _Rim_Lighting3_Quantization; +#if defined(_RIM_LIGHTING3_GLITTER) +float _Rim_Lighting3_Glitter_Enabled; +float _Rim_Lighting3_Glitter_Density; +float _Rim_Lighting3_Glitter_Amount; +float _Rim_Lighting3_Glitter_Speed; +float _Rim_Lighting3_Glitter_Quantization; +#endif +#if defined(_RIM_LIGHTING3_POLAR_MASK) +float _Rim_Lighting3_PolarMask_Enabled; +float _Rim_Lighting3_PolarMask_Theta; +float _Rim_Lighting3_PolarMask_Power; +#endif +#endif + #if defined(_OKLAB) float _OKLAB_Enabled; texture2D _OKLAB_Mask; |
