diff options
| author | yum <yum.food.vr@gmail.com> | 2024-09-18 23:24:49 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-09-18 23:24:49 -0700 |
| commit | b904835dc91db76627ecb08636cd5c339a07a1df (patch) | |
| tree | cf0bc3b06f318e802b7d855e78a9ddcdbec6d3a2 /globals.cginc | |
| parent | 0b12f0aff502b04e48efd3141637fc0bb20a7f2d (diff) | |
Add shader inlining tooling
This should solve the issue of Unity failing to fully recompile my
fucking shader.
Diffstat (limited to 'globals.cginc')
| -rw-r--r-- | globals.cginc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/globals.cginc b/globals.cginc index 4c71a85..64d3410 100644 --- a/globals.cginc +++ b/globals.cginc @@ -1,8 +1,8 @@ +#include "AutoLight.cginc" + #ifndef __GLOBALS_INC #define __GLOBALS_INC -#include "AutoLight.cginc" - SamplerState linear_repeat_s; SamplerState linear_clamp_s; |
