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A toon shader for Unity's BIRP.
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vertex_deformation.slang
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*
Fold: more animation bugfixes
yum
2026-02-17
*
Fold: add plane to octahedron code
yum
2026-02-17
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Fold: add translate node
yum
2026-02-16
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Add instancing distance culling, scale deformation
yum
2026-02-16
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Impostors: begin optimization work
yum
2026-01-18
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Impostors: simplify code
yum
2026-01-14
*
Fold: add hemi octahedron to plane operator
yum
2026-01-13
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Fold: update UI, add plane -> hemioctahedron
yum
2026-01-12
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more vertex deformation tweaks; unwrapping the donut
yum
2025-12-25
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screw with operator ordering
yum
2025-12-18
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implement t blending in axis/point alignment operators
yum
2025-12-17
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add point align feature, aka inverse of axis align
yum
2025-12-17
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add "axis align" feature to fix distortion after unbending the tube
yum
2025-12-17
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wip, trying to unwrap the torus
yum
2025-12-16
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more tube-plane simplifications
yum
2025-12-15
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rewrite dogshit ai code, make less ass
yum
2025-12-14
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shitty ai code, preparing to rewrite
yum
2025-12-14
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begin plane_to_tube rework
yum
2025-12-08
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begin work on "un-tube" feature
yum
2025-12-06
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begin work on marching in vert/domain shaders (NOT WORKING)
yum
2025-11-04
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balls
yum
2025-11-02
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generalize norm conversion code
yum
2025-11-02
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add l2 -> l infinity norm deformation
yum
2025-11-01
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deform rd with tangent path & scale by jac_det
yum
2025-11-01
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Adjust deform/undeform jacobian determinant factors
yum
2025-11-01
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meow
yum
2025-11-01
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meow
yum
2025-11-01
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begin sketching out "undeform" codepath
yum
2025-10-31
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add fbm deformation effect
yum
2025-10-18
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fix how normals are calculated with multiple modifiers on
yum
2025-10-17
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tessellate in screen space, and add sine wave deformation effect
yum
2025-10-17
*
fornite update
yum
2025-10-12