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* Fold: more animation bugfixesyum2026-02-17
* Fold: add plane to octahedron codeyum2026-02-17
* Fold: add translate nodeyum2026-02-16
* Add instancing distance culling, scale deformationyum2026-02-16
* Impostors: begin optimization workyum2026-01-18
* Impostors: simplify codeyum2026-01-14
* Fold: add hemi octahedron to plane operatoryum2026-01-13
* Fold: update UI, add plane -> hemioctahedronyum2026-01-12
* more vertex deformation tweaks; unwrapping the donutyum2025-12-25
* screw with operator orderingyum2025-12-18
* implement t blending in axis/point alignment operatorsyum2025-12-17
* add point align feature, aka inverse of axis alignyum2025-12-17
* add "axis align" feature to fix distortion after unbending the tubeyum2025-12-17
* wip, trying to unwrap the torusyum2025-12-16
* more tube-plane simplificationsyum2025-12-15
* rewrite dogshit ai code, make less assyum2025-12-14
* shitty ai code, preparing to rewriteyum2025-12-14
* begin plane_to_tube reworkyum2025-12-08
* begin work on "un-tube" featureyum2025-12-06
* begin work on marching in vert/domain shaders (NOT WORKING)yum2025-11-04
* ballsyum2025-11-02
* generalize norm conversion codeyum2025-11-02
* add l2 -> l infinity norm deformationyum2025-11-01
* deform rd with tangent path & scale by jac_detyum2025-11-01
* Adjust deform/undeform jacobian determinant factorsyum2025-11-01
* meowyum2025-11-01
* meowyum2025-11-01
* begin sketching out "undeform" codepathyum2025-10-31
* add fbm deformation effectyum2025-10-18
* fix how normals are calculated with multiple modifiers onyum2025-10-17
* tessellate in screen space, and add sine wave deformation effectyum2025-10-17
* fornite updateyum2025-10-12